Getting blue/purple heroes seems to have too much variance: chatting with people it seems some get multiple in a week, while others have been 2-3 weeks of constant tavern camping for nothing.
True; saying never ambush ever is very silly. But the biggest mistake tafari players make is trying to ambush; most of the time its a horrible move. In regards to the range game: if you are playing tafari, THEY should be the ones making mistakes and wasting energy. They have to worry about switching and if they play fancy you can right back. Meanwhile, the poison clock ticks down and your move only costs 20.
Ah, let me rephrase properly played Tafari speaking as an sr33: NEVER ambush. EVER. It is the right move maybe 1 in 100 plays; mostly its a newb trap. Like you said, a tank can eat an ambush, but it can't eat poison and the range game. Use poison dart once or twice, then play the range game while poison takes effect (and your other chars heal). When the poison is done, do another dart. Play it slow, range game well try and draw a false intercept if you can.
Twinge: I agree that MLM is more dangerous than people give credit for, but I disagree with you earlier comment about tanks being ok against Tafari. Properly played, Tafari will take out a tank without taking any damage (this assumes that Tafari is switched in when the tank has full hitpoints, but low energy). When I play Tafari I consistently take out Oni without a scratch (granted I end at low energy).
MathematicalPi is both right and wrong. He is right in this aspect: If you are in a yomi situation that the game depends on, one player can FORCE it to be 50/50 luck by acting PURELY RANDOMLY. The opponent cannot read a random coin flip.
However, in this game I do not know any player that does this. If players are making the choice (cheating on the coin toss counts for this!) than the above argument falls apart.
Also: FreshSlice. Whenever you make a post like the one where you claim someone is wrong without actually saying why and then tell them to die, you only expose your own ignorance, no matter how smart you may be.
This game is well produced and fun to play... for about 1 level. Its the same damn thing every single level people- why do people like to plod through 60 hours of gameplay boredom? People say this game needs badges... why? To justify what is otherwise a boring and far too time intensive game? This game does not deserve to be the top ranked game- it is a mindless plod of pretty graphics. 1/5.
This game is a decent concept, but is not very good- its very slow, you could easily win if you had a tower that attracted more asteroids, and the strategy never changes. 2/5
I don't know if people are rating high just because it has allready been rated high and want to see it grow but.... really not a very good game.
Not really a game at all, actually...
2/5
The bug fixes were needed, and the ranked games being the prime thing is a blessing.
I think all of the 'lucky/unlucky' events are happening more often though...
it gets better... but it also gets reeeaaaally slow. And my computer isn't that old. Designer needs to fix this if they want the game to really do well...
This game would be good if:
enemies dies in 1 shot and your units hit MUCH more often. Many many more enemies- its just boring. And no enemy artillery- having your whole squad blown up in one shot is pointless.
This game has lots of nice features, but sucks. Why? Because your troops are about as deadly as a 5 year old. Seriously, if you have a machine gunner firing on an exposed enemy, he should be DEAD. It shouldn't take 9 troops sorounding someone to take them down.
And then 1 enemy grenade kills half of your guys?
Not balanced in the slightest. Should be one shot one kill on enemies.
This is a nicely produced game; I like the graphics, it runs smoothly, and it is nice and simple.
It is 85% a game of luck (yes, I've played on hardest, etc.). People who like luck will like the wild swings, while people who like strategy will curse the computer hitting 2000 points 3 turns in a row.
4/5