The concept is interesting, I found it mildly fun and unique. My biggest problem with the game is that text color you chose that makes it painful to read. Specifically, I mean when you get a gift, or event, that shows up on the blue background with red text. Red is the WORST color to use here. White or yellow would be far better and less painful. Also try using less saturated colors for any text that needs to be read. Lastly, it would be nice to know what your grade was even when you fail a test, so you know how close you were to achieving it. It's good that you're responding quickly and asking for feedback. You'll go far if you keep up that attitude. Good work and keep improving!
I've had this problem several times in a row now where I fight a Raid battle and win and the enemy champion disappears as expected when killed, but then nothing else happens. I don't get credit for the victory and I can't leave the battle screen without refreshing. This is extremely frustrating, please look into it.
This was an amusing game, and a nice spin on the genre, but there's two flaws that cripple my enjoyment of it. One, as others have mentioned, the bug when you throw the plane backwards. If it crashes people's browsers or, worse, fries their computers, it is -unacceptable- and should have been fixed ASAP. Two, the plot... it goes from something sweet that inspires you and makes you want to play (a little girl trying to get a letter to Santa so she can see her mom for Christmas) to... all this unrelated crap. The only other sweet thing in the game was Santa getting a gift, but that just makes it all the worse as he apparently didn't see the letter from the girl. Honestly, the ending (and the midway points) were a let-down. If the start had been different, I wouldn't feel so disappointed, but you switched from sweet to funny to sweet (but unrelated to the start) which ruined the immersion. Still gave it 4/5, as I had fun playing it, but the plot-hole cost you 1.
This could have been a lot better with more time and polish, but it got me to laugh so good job. Ways to improve this and make it more professional would include: Images for pages beyond the title screen, an achievement screen so you can see what you've discovered so far, and a savepoint system so you don't need to go all the way back to the start unless you want to. Keep trying!
You should include a start menu so the game doesn't start on its own before you're ready. I let it load and then came back to a black screen (only noticed the Game Over when I rolled my mouse over it). That can turn a lot of players off.
The other thing is I can't tell who the hostage is when those two stickmen show up in the same window. You need to make it more obvious like with a different body color or explain it in the instructions as part of the start menu.
Anyway though, this has potential, keep working on it!
Hey Pseudo, nice job on another NES-like game. I have to agree with everyone else about disliking the short-jumps, though admittedly I haven't practiced for long. I wish I had more time to devote to it but I'm swamped with homework. Will probably revisit this game in the future (more ad-rev for you, heheh). Also, a suggestion to help deter some of the really negative comments: Have a shorter disclaimer about the game's difficulty and style show up before they see anything else (even the main menu). For example: "Warning: This game is intended to be very challenging and old-school. If you can't handle it, don't play." Something like that. Keep it up!
I'd recommend changing the colors a bit for the instructions. Red against blue/green is a pain on the eyes to read, yellow/orange would be better for the text. As far as the gameplay itself, there's not enough variety and it looks bad having the rocks fall diagonally but the background stay still. If you had a scrolling background to give the illusion of motion, it would look better. I have to admit the boss battle took me by surprise and I almost enjoyed myself but then I noticed I couldn't reach food pellets anymore because they'd often drop right on the boss, making them impossible to get without losing health. If you fix all these issues and polish up the graphics this could become a decent game. As it is I won't rate it since I consider it incomplete.
Thanks everyone! Everything you suggested is already in progress in THD Flagship 2.0! You can follow its progress at http://www.thaedos.com/index.php/worksinprogress
Hehe, thanks for returning and changing your rating luijskte! As for your suggestion, that's a good idea and something we have planned for version 2.0! :D
The game is pretty good but Mission 6 just seems impossible. The hot girl was good motivation to keep playing for a while, but even she has her limits.
Thanks for your comment too KrazyNitro! Glad to see you're still checking back regularly! Like I said we'll definitely be putting that stuff in as soon as possible. :)
Thanks for your comments everyone and we're really happy to see you giving THD Flagship another try! To answer some of your questions...
- Deafr0x: While I don't want to change the base color of the power-ups, I can definitely change the aura colors of them. The reason is that you can identify enemies/allies based on whether they lean more towards blue/green or yellow/red.
- AioriaRox: I think I'll be implementing one eventually! The only problem is there's no room on the current Main Menu so I'll have to rework that first. I'll get right on splitting the highscores lists, just been busy with other stuff. As for the boss's attack... hehehehe. Don't worry, that's going to be VASTLY improved soon. ;D
Thanks for giving the game a second try and more feedback fgfgfg! :D More enemies and permanent upgrades are both planned and we'll be replacing the metroid music with our own tracks eventually.
Not bad for your first game man, I liked it! As has been said, it could use some spicing up (and prevent cheating), but the level design is good so keep at it! 3/5 stars
Thanks for the comment AioriaRox, I'll let you know! And askon.. hm.. I'll take that under consideration. The problem is that if I speed the ship up, that makes it a lot harder to aim (and to slip between the Mini-Boss's shots). I haven't had any problem playing it as is but I'll wait and see what others say.
Thanks for the feedback iamthtoastking, we plan on adding more planets and stars to the background once higher priority tasks have been completed. Right now I'm working on getting a pause function into the game along with intervals between waves.