Right, this has just been fixed and offline production is back up WOHOO!
Now, over the weekend I'll work on updating the saving system so that this sort of stuff doesn't happen again.
crappy game.. it doesn't say how long a journey wll take, so i cannot plan properly and i have bought lots of water bottles/canisters but can't fill them
those boxes you need are to brittle.. have to restart every lvl several times, just because a stray arrow hit some box out of screen.. if you want us to climb up somewhere make sure, it can be done whenever wanted, not by chance.. 2/5 for this, really destroying my game experience
nice until the timing component came into play. too many repetitions cause you don't know the timing and have to find out. hate it, when you are forced to pure try and error and cannot solve puzzles by logic alone
give us scientific numbers !!! this is just unreadable.. is it quattuortriviginitillion or quattortrestrivigintillion or ... wtf.
easy to read 1.234e34 or 1.234e36 makes it easy.
+ so the developers see it
the new gui rightout su*** no structure, not tidy, not logical. bring back the old one. people playing numbers games, want a clear sructure, otherwise i'd be playing some fluffy pokemon cra*
Yes, that is a typo and it'll be resolved soon, the templar attack is indeed 1.5M base with 2.25M upgraded.