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Garden of War

Play Garden of War

Dec. 30, 2010

Rating: 3

@xboxgeek696 - "grey" country usually just overrun other countries, as the standard "Each unit protects all fields around it that have the same colour" rule does not apply to them; on the other hand, they do not attack your units,nor they grow above lvl 2 shroom (the one with spear), so it's quite balanced. :)

Garden of War

Play Garden of War

Dec. 06, 2010

Rating: 6

@Sparkymtg: to get through it on cheating difficulty, I built one tower at my very own territory(most "middle" square), then second one when I finally pushed through the green and yellows, three fields away from the first one (so that their guard territory do not overlap, yet prevent shromms lvl 2- from entering my terrain), then ... well, fortify and wait for raiders to come :) @jojoshabado: there are many maps with raiders/zombies getting all over the place (personally I don't like such maps since they are tedious - build up resources, towers, then charge wit lvl 3 shroom, and so on...), so if your is one of such then OK, I just suggested that making a map where raiders are, yet they are guaranteed not to get all over the map, is more challenging. As far as "Snowflake of death" is concerned - it's OK :] Cheers, Thasar

Garden of War

Play Garden of War

Dec. 05, 2010

Rating: 2

For more insight, see my map "Hiding in the wood" - raiders there are quite all over the map, yet the AI's are able to quickly annihilate them - while they do, You can actually get quite big territory that is enough to fight your way further. Cheers, Thasar

Garden of War

Play Garden of War

Dec. 05, 2010

Rating: 1

@jojoshabado: Did You actually play/test "Barbarian threat" ? I guess not, since You'd actually notice that there are way too many raider hexes and they quickly spawn all over the map; reduce them from 13/13 to,let's say, 8/8 or even 5/5 - just test on Cheating difficulty until You find the map difficult/easy enough. A statement above regards all map creators: whenever You create a map, check it on Cheating difficulty - If You can hardly pass it, AND if the raiders don't take over the whole map as You progress the map - it'll be a good map. Cheers, Thasar

Garden of War

Play Garden of War

Sep. 03, 2010

Rating: -1

@lolpas - no, this map would never pose a real difficulty - why? Because the first thing every one smart does, is to get to the enemies flag to destroy his starting gold (5x income!) ; then you just build lvl 1 shrooms on his territory while keeping lvl 3 shrooms every second tile of browns. That's it, win in 3 rounds. Try adding some random tiles to reduce starting money (at least at the players side), so that yo ucan't get to the flag in first round, and then...maybe...

Garden of War

Play Garden of War

Aug. 25, 2010

Rating: 1

As there is no way to edit comments, I have no way but to add next: Please, above all, do something with AI players, regarding raiders! The AI's tactic against Human player is excellent, but the same tactic against raider gives disastrous outcome, as they lose in a matter of few rounds - little hint: if AI spots raiders, "order" them to protect the area with wall of weak shrooms ( I use this tactic and it is good against raiders - at least until I gather enough funds to buy lvl 3 shrooms and smite them). That's it. Sincerely, Thasar

Garden of War

Play Garden of War

Aug. 25, 2010

Rating: 3

PART 2: - water units - e.g. lily pads that would carry one shroom at a time and swim through water at a speed of 2. Lily pad would cost 15 gold and would be destroyed by stomping on it with lvl 2 shroom. To load/unload, lily pad must land. - improved towers - if shroom stacking is possible, why not stack towers? Towers might become bigger/stronger to prevent lvl 3 shrooms from entering their lands - then, only lvl 4 shroom would capture them. - capturing - if a unit 2 lvls higher enters the terrain owned by a building, let it be captured. Also, let shroom enter the tiles where towers are. I know it's pretty much, but hey, it's up to You, Developer, which options to choose and use. sincerely, Thasar

Garden of War

Play Garden of War

Aug. 25, 2010

Rating: 5

PART 1: Allright, I've been playing this game, like, insanely long now - made a couple of maps on my own, made all basic camapign maps as well as almost ALL players' maps on Cheating difficulty, and I've noticed a couple of things that You, dear Developer, might consider useful to improve - that is, if You think of sequel: - selling towers and units - when not needed, let us sell useless pieces for, let's say, 5 gold per unit (so it goes like 5/10/15/20) , and 5 gold per tower. - larger maps! Little maps are good, but if someone wants to unlock the full potential of General shrooms, it usually ends up with one or - max - before the game is over; why not making bigger, scrollable maps? - overwater counstructions - bridges costing 20 gold and being since then neutral buildings with territory over them, that can be captured. Bridges would be possible to sell for 10 gold.

Wizard Defense

Play Wizard Defense

Jun. 26, 2010

Rating: 1

Well, repeating after others - game is way too "hard" after few lvls, but only due to the fact that I have to click like crazy over and over. Make it somehow autofire while mouse button is pressed, it will ease everything! Otherwise, all You need is good eye; I started with ice and made it as my primary element, added fireball(for those ice-immune, like lvl 21...), and lightning (also for those ice-imune, just to stun one boss and keep fire-ing the other...). So far lvl 23 without much trouble, except what I've written - AUTO-FIRE! 4/5

Mushroom Madness 2

Play Mushroom Madness 2

Apr. 05, 2010

Rating: 0

Got everything, survival lvl as high as 60 (200k+ money gathered); I rate this game 5/5, to encourage developer(s) to further increase the quality of this game. Good job!

Battle Mechs

Play Battle Mechs

Feb. 28, 2010

Rating: 0

Nice idea & good game, but save-only-if-you-play-where-we-want-it sux; thus, I give it 3/5; add save for all, more upgrades, more weapons + more balanced enemies (honestly, facing an enemy with +80% def & 40% atk&maneuver, while I have , like, 32% everywhere,is a huge misunderstanding!), and I'll rate it even with a 5.

Gravitee

Play Gravitee

Feb. 24, 2010

Rating: 0

Hit distance of 6027 km O_o' lick it! xD

Creeper World Training Sim

Play Creeper World Training Sim

Feb. 22, 2010

Rating: -1

I made the last one by buliding quickly 3 Collectors, then fourth to north, then through Relays i got to the two diagonal points (left,right), where the creep keeps flooding to the valley, and built one Mortar at each side after all. They kept Creep at bay while I focused on building more collectors and reactors :)

Bubble Tanks Tower Defense

Play Bubble Tanks Tower Defense

Feb. 11, 2010

Rating: 0

AFs far as the hardest map is considered, I'd choose Movin' On Up (ID 44), since it took , like, 8 hours off my life :/ it was then I realized splash ghost towers aim better than standard anti-ghosters :)

Bubble Tanks Tower Defense

Play Bubble Tanks Tower Defense

Feb. 11, 2010

Rating: 0

Congratulations! You just won the Bubble Bubble Toil and Trouble Badge and 60 points! YES! ALAST! Geez that was frustrating... Good thing is, if You have any problems with ghsots, build ghostsplash towers, make them good range, support with slowers & that should do it (standard cluster for me that worked fine for most maps was: ghost splash x 2, range buff x 2, attack speed buff, damage buff, ground splasher, slower and...your choice, for me it was damage buff again as nineth :) Good Luck!

Bubble Tanks Tower Defense

Play Bubble Tanks Tower Defense

Feb. 09, 2010

Rating: 0

I know I'm repeating opinions of many ppl here, but... MAN FIX THOSE STUPID TOWERS THAT TARGET LEAST THREATENING ENEMY INSTEAD FO THE ONE THAT MAKES MOST PROBLEMS ! ! ! ...Trully, Impossible Badge is Impossible to get just because of this, not because of the level arrangement or their difficulty -_-'

Battalion: Vengeance

Play Battalion: Vengeance

Feb. 07, 2010

Rating: 0

Any1 having same problem like me? Played it as soon as it went out, when no badges where here, made through on hard difficulty and now have no badges :(

Darkness Episode 3

Play  Darkness Episode 3

Jan. 17, 2010

Rating: 0

This is getting more and more creepy :) Passed though :)

My Pet Protector

Play My Pet Protector

Jan. 17, 2010

Rating: 0

Visited all dunbgeons in time, couldn't find all 7 unique's though. Am I supposed to entirelly clear all basic 6 dungeons in order to find the mysterious 7th part in Kongregate's dungeon? Or is it just annoying bug I encountered, spoiling the whole fun? :(

Bubble Tanks Tower Defense

Play Bubble Tanks Tower Defense

Jan. 11, 2010

Rating: 0

4/5 - game is awesome all in all, but the stupidity of towers is bugging me ( i.e. , when I'm juggling some monsteres there&back and Ghosts come, main towers(snipers in that case) focus on juggled units instead of Ghosts - I go like from Perfect to Zero in no time ! :( )

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