This is a neat concept for a puzzle game that is executed in a great manner. I really had fun with this game since it had a smooth progression curve and actually managed to make me think a couple of times.
This is a great game. This is a very unique mechanic used although I felt that the beginning might be a bit too slow for some people (I don't mind the tutorials). Maybe you might want to skip explaining some things.
(Also, Sorry smurf123. I didn't mean to flag your comment. My mouse ended up slipping by accident.)
I feel like this is a neat concept. If you are going to make this a longer game, I would recommend looping music so the player doesn't get annoyed with bigger levels and more mechanics that would be added to later stages. Overall, I think this has a lot of potential.
I've been replaying the whole Epic Battle Fantasy series in preparation for next game to come out and it has been a great journey so far. This game really improved over the game that came before it. The balancing in Normal mode is just right so that it is challenging while not having to grind for levels. I did occasionally get killed by bad RNG of battles but that was okay since it didn't happen multiple times in the same encounter. I also like how you manage to reach the max level right before you reach the final boss. Overall, I enjoyed playing this game and taking a blast to the past. Onward to Epic Battle Fantasy 4!
This was a great demo to play. The mechanics were great and the levels' puzzle were satisfying to solve. It's too bad that no one can play it anymore. :/
12,10,4,19,2,2,19,3,2,4,5,2 He's a miner that is worried about his friend since he got lost in the caves. He tried looking for him but he can't seem to find him. He is fine but he was just trapped behind a cave-in (aka block puzzle)
Words cannot describe the feelings displayed by this game. It makes you feel a variety of emotions in such a short period of time. It makes you reflect on ideas that seem so obvious and simple but in the end they end up being entirely different. It is a game that managed to get a strong emotional reaction from me. 5/5
When I got the last level, I thought it was a trick and was trying to figure out the trick until I realized that it was the name of the developers. XD
A short but sweet game. 5/5
I would like to like this game but there are some serious issues. First of, the combat system is slow. Make enemies have less HP, add sub weapons and make battles are more strategic than just wacking the enemy back for 3 minutes until it dies. Secondly, add more personality to the characters. They keep the same lines the whole game. It would help if characters interacted with each other and actually moved. There are no boss fights so there isn't a sense of accomplishment when you finish an area. Even simple bosses would help the game feel more fleshed. It would feel more interesting if there are more puzzles in dungeons and secret rooms. There be puzzles involving pushing boulders or using the aforementioned sub weapons to do certain tasks. Another aspect is that needs to be improved is the map. You should be able to zoom in to squares and have markers where the people who gave you quests are. If these aspects are improved in a sequel, I would totally play it until the end.
This game is really relaxing, although I wish it was a bit longer. Maybe you can make a sequel that shows him traveling through different enviroments with matching themes.
Hello, David! Thanks for your tip!