Oh well All I find here is this is a game that plays for me so not much for me to do here. I can't join my troops which is a bummer. Oh well I would like some control here. Good luck but 4/5 not my type of game but I can see an effort was made.
Thank you for your comment.
We've wanted to create a strategy/CCG game but without the frustrations of one. In other words, we didn't want each battles to take 30+ minutes (especially since most of the 'choices' you make in a typical TCG/CCG games are pretty much the same and repetitive). Instead, we've decided to make the combat system automatic, but you'd be able to control your army in a more broader sense by setting up the heroes in your army, their equipments and enchantments, AI settings, formations, elemental gems, different skill setups, and so on. As you level up, you will gain access to more ways to customize your army.
Thank you again for your suggestion!
lets start down the list.
fredfred123- Can't argue that.
majic286- already said by italiaanaa, nice try though.
Dracus_Dakkrius- You can reduce both if your guild takes an ancient forge. Also if it doesn't say an equipment needs to be repaired but it soon will just repair it ahead of time. Also healing cost shouldn't be that high. I make 1K profit in a battle even if most of my units die. Take away repair costs and its about 500 give or take.Sell some resources if gold means so much to you.
it does not need changing. It is a battle that is optional. You do not need to do it. PvP is for a very hard challenge and that is why people do it.
(I shall give an example) I did a pvp today and it was my army of 1 dolophin, heavy, and archer vs Elf army 4 LI and 2 archers. That's a challenge sense neither had GL or epics. It was hard but I eventually won. The challenge is why you play. you must be pretty new here if thats one day of gold. doing a pvp for me cost about 2 1/2 hours of gold if i lose.
dear god mates. Right click and lower quality. Just craft and research and you will get a higher chance. Co op doesn't take command points. Naghallac glad to hear ya like it. Duff...... do you have a mental problem?
Thank you for your comment. We've wanted to create a strategy/CCG game but without the frustrations of one. In other words, we didn't want each battles to take 30+ minutes (especially since most of the 'choices' you make in a typical TCG/CCG games are pretty much the same and repetitive). Instead, we've decided to make the combat system automatic, but you'd be able to control your army in a more broader sense by setting up the heroes in your army, their equipments and enchantments, AI settings, formations, elemental gems, different skill setups, and so on. As you level up, you will gain access to more ways to customize your army. Thank you again for your suggestion!