@Kefke_Wren
Conquering an area in the event leads to additional battle point income as well as additional stat bonuses (see the "Combat Legends" skill for the stat bonuses)
You know... it says a lot that clicking the button to review their privacy policy crashes the main thread. I'm honestly concerned that they wouldn't even have obeyed GDPR or similar legislation at this point!
The only semi-relevant error in the log is a CORS denial of https://stats.unity3d.com/HWStats.cgi (which is a security thing) followed by one of https://config.uca.cloud.unity3d.com/localproject.json .
So... yeah, won't work in browsers unless you disable all that security (which is hard to do because it is a *VERY BAD IDEA*)
Just so people know, this seems like it'll require an update from the dev to fix.
It's a pretty quirky game, but overall not too bad.
As a few people mentioned, it's a bit wonky if you aren't used to US coinage, but otherwise it's pretty good. I feel it's missing some "meta UI" stuff, like a level select, and in the last level it gets... frustrating since there's no way to tell ahead of time what pay wall outputs to what coin return. I'd love to see a level editor and/or player's pack of this!
An absolutely amazing addition to the series, glad to see the physics are largely the same, and I appreciate the tiny details (for example, look at how the spiders are shocked right before you land on them)
I really love this game, but it's so incredibly frustrating to go from happily working on tier 3 with plenty of food and water, to being kicked down to a rapidly dying tier 1 because all your units happened to die at once. I'd be nice if groups/supergroups/whatnot could migrate to "sibling colonies" if their leader dies, since nothing's worse than losing 99% of my income because I happened to be looking at the new queen I was working on
So, poison and fire still have a bug where the enemy can be brought down to negative health, meaning they don't die until you manage to *hit* them (this is a problem with enemies with high dodge)
There seems to be a bug in the tutorial where you don't always kill the giant rat after playing the double aces, which locks up the tutorial (since it wants you to collect loot and whatnot, but you can't since it's still alive). Figured that'd be something to look into ;)
Turns out the game doesn't check for any valid solutions, but only *the* solution (which means there are levels that, if you check each row, are "correct", but the game won't let you continue)
on the last level, my first thought was "the only hard part is getting enough bullets to shoot with, haha!" That was quickly replaced with "No, I didn't mean it, have mercy!!!"
5/5 just for that, the spaceman was cool, always wondered what happened afterward.
Great game, but could use some instructions...
1. the turrets and ally spawners will be the first to go,keep an eye on those
2. every bug I've gotten is related to lag, so try turning down everything.
3. Upgrade allied units ASAP, why have 1 powerful guy when you can have 20 powerful guys?
my only complaint was that it over-hyped getting the COre, because Motherload ended with a boss fight, but nothing big happened after I got the COre, other than that, It is a great game!