I really, really loved this game. It's by far superior to the average quality of Kongregate games. It's really well balanced and it just oozes that the creator is a game fan with a keen eye on details.
Well done! ... and greeting from Utrecht (as well).
Some feedback: like others, I found the central puzzle out of context and not easily understandable. The main game is platform, but the central puzzle is a top down puzzle. Maybe the central puzzle could be of the same type? Like platforms to be moved around in order to pass from one point to another?
Wow, that was a great game! I managed to finish it, but it certainly wasn't easy. :)
Upgrade the graphics to something more appetizing and you have a commercial hit. :thumbsup:
I really like this "game", because it shows the part of an adventure game that we normally never see - the part happening at the adventurer's home. It's refreshing and very original, and you should really continue developing it. :)
Thanks a million, I wanted to show a more day-to-day take on a fantasy setting, it's obviously not very commonly done. I plan on making a sequel way further down the line, once I've improved at making games in general. Thanks for playing
I love the game ... I just played for four hours straight(!). I love the 'floating friends' - they give you a really good idea of your direction, and they're cute.
"2 minutes of fame"; I'm loving it. Well done! :D
Apart from that, I agree with RedGoldandGreen - an ending would be nice, or at least some feeling of final accomplishment.
Also, would it also be an idea to put more space between the achievements Upgrade Junkie 9 and MAX? At the moment you only need an additional two achievements to get the MAX level.
Yeah, no kidding. I had it the other day. Man, I love those burgers. I think since I grew up in SoCal they're part of my childhood. I dunno what I would think if I didn't grow up there! HAHAHAH! Thanks for the comment and play! Best, -Tim
Thanks a million, I wanted to show a more day-to-day take on a fantasy setting, it's obviously not very commonly done. I plan on making a sequel way further down the line, once I've improved at making games in general. Thanks for playing