Nice game!
While I really enjoyed the playthrough, I have to say there are some features I really have missed quite a bit:
-For my OCDsoul its just not negotiable to use rare stuff for standard crafts, resulting in me sitting on a huge pile of singletons.
I'm pretty sure I'm not the only one having this issue, so
my advice to solve this would be less rare more common free of charge components to make the elemental dmg part of the game more intuitive.
Theres some need for some more complexity in the craftingprocess forcing people to actually practice timemanagement like timespans for cooling down raw weapons, increasingly difficult casting for ingredients of higher calue and so on.
Atm a perfect weapon is kinda equal to a 3x98% weapon and crystal is the same to process than copper. Needs some diversion.
I have a ton more ideas like hardening metals with different liquids but you get the point, would be to much for a comment
Would love to see a sequel!