If you're serious about adding pets to the game, i would like to point out that a man with a bagpipe should be one of them. Auto taps for you, because he does nothing but play taps all day.
I've found the easiest way to win ever. Terraform your land so it's a good few levels above everyone else. Continuously build until you have a high mana income. Proceed to use tidal wave until absolutely everything but your couple of villages is annihilated.
I think you should probably keep the epic drops from appearing before floor 5 at least. I was able to beat the soul collector with like, 24 damage and 140 crit.
In my opinion, I find the nanoassembler to be completely useless after I get my first nanosentinel. As to a fix to make it worth your while to actually buy anything other than nanosentinel, how about you make the growth on the cheaper buildings marginally larger than the growth on the more expensive ones so as to not lose any income trying to get the network growths?
Can someone at least explain why there is no explanation for half the passive skills? It would really help to know what anything on that list did so you can at least know whether or not it's actually helping.
the game feels very slow to start out with, and 260 bits in, it still feels slow. Now this is based off of the fact that it took a week and a half before i got my first transcended bit of information, and 3 days later, I don't have any more that will come from transcension.
Please speed up early game somehow, I'm begging you.
So I have this massive army of 143 million troops and i send in a total of 1 million people to conquer this country. I see a slight problem with this. Anyway this is all just a preface to my complaint that in battling other countries, there should be a bit more programming involving perhaps a gauge that shows how quickly you are destroying there units. Also make your units destroy the enemy faster the less units they have as they have less defense from having fewer units.
you should add a background change as your grey goo production goes up or your total goo goes up where the background stars and galaxy start turning grey or vanishing.
WHY DO THE ENCHANTMENTS ALL USE SPIRITUAL AND CORPORAL AAAAAAAAGH. I've spent the last couple of hours playing this game, so yes it's amazing and I love it, 5/5, but this stupid problem of getting enchantments in the wrong ration is obnoxious. About 3/4 enchantments require corporal or spiritual, but they're all equally rare. This means that after collecting and using the enchantments, I have about 30 enchants available that require the two, have none left, and have about 20-30 of all the other enchantments left.
I like the strategy of filling the enemies side of the field with malignant cells with my aflatoxin, then using otyugh to devour them repeatedly with a few vultures to gain even more bonus stats every time otyugh devours. This means that unless they start using a whole bunch of spells and other random crap on me, they can't possibly defeat my 80/80 vultures and otyughs. Also remember to use the rock shield so the malignant cells can't hurt you. Great deck for people who like death :D.
Sorry, earlier comment was bad XD. It would appear as though you must jump as soon as you hit the block, move forward about an inch to get to the edge of it, then jump to the next block. + if you want this to go to ragequitting players ^.^
that level with the disappearing platforms is unreasonably difficult, I would appreciate it if you could either extend the life of the block, make it easier to tell when it was about to die, or move them a bit closer together. I'm rather stuck...
i understand that there is a random number generator involved in the dealing of damage. So could you please show us the actual amount of damage that is being dealt instead of the average that we normally deal? I find myself being hit for 40 damage by enemies that the chat log says only do 21 damage.
it's gotten to the point where my pups have so many ticks per second that they have over a billion a's per second, even though I'm only making about 500 a's per tick.
i feel like there should be a store size upgrade so as to allow more sales at once instead of waiting on two people the whole time. That way, if you have a large array of levels on the customers, you can cater to the lower level customers before moving on to the higher level ones. This would allow you to make sure that everyone can pay the price on more of your goods instead of having some people be completely useless.
Thank you very much for first of all, RESPONDING to my earlier message and second of all even implementing it into the game! This is honestly a first for me. And for all of you people complaining about the rage bar, blame me, not the dev it was all my idea. If you do like, you're welcome :D
Haha, yea. and to the people who complain about the rage bar, stop complaining that the game is too "idle oriented", because all it does is make YOUR clicks MUCH more valuable!
just keep playing a little more ... something like you described is already happening, so the nanosentinel won't always be the best choice to buy :)