Ummm, I have a glitch in level two. I've sent a huge mass of ships at the enemy, their flagship has appeared, but it's off the screen. All of my torpedoes are now swirling around inside the enemy base, not hitting the base or the flagship. Quoi?
Best weapon? Shotgun with gauss bullets. Not sure how the physics on that work (without remaking the entire shotgun) but whatevs. It kicks booty. Well worth the 35000 exp
III call bullshit on the accusing me of using the temperature glitch to secure a high score. I used the supernova finisher, then kept hitting the guy with adrenaline. 80991 pain points WITHOUT modifying temperature at all :p
I feel like I've played this game before. There's a graphically higher-quality game exactly like this out there somewhere. Maybe it was on my phone. Not a bad game though. 3/5 for the lesser graphics and used game idea.
I love games that make my brain feel stretched a little bit by the end, and this was definitely one of those games. Good integration of a storyline into a puzzle game as well. 5/5
Wow, what unnecessarily long cut-scenes. Also, I dunno why the ending has to go back through all of the overly-gruesome murders. I know it says 17+, but gah, I'm kinda worried about the mental state of the creator.
With all that said, maybe some kind of linearity to the murders could help as well; there really shouldn't have to be a link to the walkthrough in the game. 2/5
Not a bad game, although I do wish it would realize that I just want to gently pick up the piece, not violently hurl everything else out of the way with said piece.
It was good until I accidentally navigated off this page and had to reload the game. I've lost all the level-up bonuses I had, and now it's simply too hard to continue from where I was. Boo this.
I loved the original Protector, and this one is even more advanced. Some maps are recycled from the original, but with the new gameplay options, they're still a challenge. 5/5, yo :D
Sigh, I'm on map 21 of 23. I've already beaten the Evil Stronghold, but I now have two more evil uprisings to quash. 5/5 for the game, though; I love it :) Speed-up button is needed.
I definitely liked the chest-monster that spit treasures at me, but I definitely don't like battle mode. I got to the round of two purple orbs with 30 health, and they both zapped me for 15 before I had a chance to heal. Not fun at all.
There should be a target lock option. There have been way too many times when I have to run away from a fight because I randomly attack mobs in the area rather than focusing on killing a single target. Also, no to the clicking. Other than those, good time waster. Reminds me of my days in WoW :p 4/5
Haha, good times. I had the exact same problem as alllucky7s. Dunno why I didn't read the instructions first, but I thought you had to shoot to move. It's MUCH easier to move by moving :p 5/5
Bahaha, I loved it. I really enjoyed the Trauma Center series for Wii, but I never thought about a medieval version of it. I never thought I'd have to cure the bubonic plague :p Only problem with the game is failing one patient causes you to restart. Especially hard with the game occasionally lags (had to close about 18 tabs on Firefox to finish the vampire off :p) 5/5
Nyeh, not too crazy about it. Might be better if the game window was square, so the player would have more time to see enemies advancing from the top and bottom. Rate of fire and weapon upgrades not very noticeable to me. Also, that auto-fire turret is rather crap and would let enemies walk right over it :p Also also, music should be optional. 2/5