Huge game-breaking flaw is the auto-sell function. It's soo freakin' slow, that you can't let it idle efficiently. Even after investing hundreds of millions in auto-sell and afterburner, it never achieves balance between material vs time. You have to either sell manually every minute or let it idle and lose 99% of profit. Show upgraded unit's stats. Add an indicator of how much material is left in deposits.. Even fully upgraded, the pickaxe is useless. Since you must stay with the game to sell every minute, a classic clicker would let you spend that time using the pickaxe on the deposits to gain materials, but it's too slow to bother. As this is an idle game, with an clicker function built-in, it should be fun and effective to use, which isn't the case at the moment. The idling is broken because of the bad autosell and the clicking, because of the bad pickaxe! Art is good, as the music and sound effects. Overall a very nice game. Thank you Keehan12 and congratulations on a great game!
Classic case of screwed up fundamental game mechanics. I enjoy a good upgrade-focused grinding game. This is definitely not it. Everything is abysmally slow. Any loot you manage to collect you then sell for chump change and can always barely afford a next, slightly better, upgrade after hours of grinding. And by that, I do not mean "quality fun fun gaming time". No.All you'll be doing is spending 3/4 of your time going freakin' back and forth. This had potential but sadly is a very repetitive, sad, boring mess of a game. Don't waste your time with this crap. You've been warned.