Unfortunately there's a small bug that I haven't had the time to fix, which restores the music and sounds when you start a new game. It will work, however, if you turn them off afterwards. Sorry for the inconvenience!
There seems to be a limit to how many units will actually fire in a round and it goes from bottom left to top right. I ended up having too many units and the ones in the top right wouldn't fire so they ended up getting wiped out.
The main problem with this game is that it's more luck then skill. There's no real strategy in this game as it's pretty simplistic. Thus it's entirely up to the RNG as to if you get past an area or not.
This game has ridiculously unresponsive keys. I'm sure the idea is nice, but if you can't even get the interface to work well it's still a terrible game.
Not as fond of the music in this as your previous ones. For whatever reason things seemed a bit harder this time around on the first couple pictures. A lot of resized items this time it seems.
The problem with this game is that it's really just a hold button for x amount of time and release game. There is no strategy it's purely a timing game. Which makes it quite boring and not all that fun especially since you do it 10 times to finish a round. I just don't see anyone really wanting to play more than 1 or 2 games at most.
Unfortunately there's a small bug that I haven't had the time to fix, which restores the music and sounds when you start a new game. It will work, however, if you turn them off afterwards. Sorry for the inconvenience!