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Game comments and reviews
Dec. 10, 2018
Fun game at first but it gets tedious after 10 levels. With no new mechanics, the later puzzles are not more difficult or more interesting. Just longer.
Dec. 24, 2014
Why would I want to build walls for 1m production when I can save up a few more turns and win with 2m?
Aug. 09, 2014
X should protect from accidental activation like minesweeper does.
Jul. 26, 2014
The tutorials are too easy to accidentally skip.
Jun. 15, 2014
Too many animations all over the place, I can barely see what is going on.
May. 17, 2014
I didn't like the minimap concept, it was really distracting to have to pan 360 manually and the screen keeps shifting to center on the mouse cursor.
Mar. 29, 2014
Protip: Pause the game to build and to cast spells so you dont get overwhelmed by disasters.
Mar. 08, 2014
Graveyard rewards are way too small.
Developer Reply
Thanks for the feedback I hope you enjoy the game! :D
Feb. 28, 2014
The color scheme of the game has such low contrast it is hard to see anything.
Feb. 15, 2014
Quests definitely need a difficulty rating
Feb. 14, 2014
Valthirian Arc 1 was much better...
Feb. 08, 2014
So we can buy cards but can only use one third of the cards we get???
Nov. 16, 2013
what a grind
Jul. 19, 2013
The font is really hard to read
May. 31, 2013
good game but some levels are too hard
May. 19, 2013
Game balance is poor, to 3 star all levels upgrade your hero and use him to kill giants. Use mage towers and soldiers, don't bother with arrow and cannon towers. Bad game balance is a real shame as I like the giant concept, the trumpet sound when they come out and watching soldier climb giants is really cool.
May. 18, 2013
Good game, but defender towers and units are not well balanced
Apr. 06, 2013
enemies keep going off screen...
Mar. 10, 2013
In later missions, just build starport with super carrier at the start. I find that is enough to win. For final mission, build one starport and one reactor at the start. Slowly add more reactors, physics labs and starports for an easy win.
Mar. 03, 2013
Personally verified that totems (Water temple lv2) and 6 staff of holy empire (Market lv3) are enough to defeat Popo
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