I think Pseudolonewolf has passed into the area of legendary game-maker. Companies have made games that are utterly disgusting, and one guy made an original and moving story, an excellent variety of characters and character development, great battle system, good controls (for those who don't have their controls lock up like me)... the way he purposefully puts things from games like Final Fantasy in there makes it a bit more of an homage than a ripoff... and did I mention excellent music that he also did by himself?! Pseudolonewolf definitely has my vote.
DOn't know if this has been said before... it's like other games of its type. Gets really fun and challenging after a little while. Also not nearly as gory and vile as it had potential to be. Nicely done. Also... for those who are badge-earners, like some I know, you only need to get through normal mode for all the badges... easy in that respect
My computer occasionally locking up my buttons is the only thing that prevents this from being one of the most enjoyable gaming experiences I have had of ever. Great story, good battle system, extremely humorous (I loved knocking the living daylights out of the Warriors of Light) ... all around, great. Better than a lot of RPGs people pay for!
Well, the weight concept is a great idea, but I agree with others, make some sort of storage so the stat customization is not ruined by mandatory strength-adding. I personally don't find the recipe thing that much of an issue, since much of it becomes memorized and you only create certain combinations more than once. Still going by what I said before, though -- great game, better than many games people pay for.
Well, this may have been said before, but my main issue is when, while I am trying to craft, the game freezes. Now, I understand that no game can be made perfectly, but that is a big issue, especially with the trial-and-error style of crafting. Otherwise, awesome game; better than a number of RPGs people pay for.
Well, knewred, I guess the main complaint with the pet is that while your character has the ability to get equipment and abilities to improve, the pet has no such, so I guess they seem to die quicker that way... but I have thought about it. Maybe one is supposed to branch out with pets that way. And the reason the poison seems like a failure is that the efficiency of the poison does not increase with either your level or the enemy; it's more like something to overcome, I guess. And, despite what convincing arguements you possess, the drop rate for quest items is really frustrating.
I found the new levels quite fun, like lots of you did. Personally, I have a few arguements about the "Overlord" (getting every power-up) achievement... I mean, it gives a bit of incentive to play the game more after all Brilliants have been received... but that's it. Otherwise, like has been said before, gaining the necessary experience is hard. It has the same problem other games like that do: turning the levels into chores rather than fun experiences... a good idea, but not done too well. I agree with RossTheBoss, there should be some experience bonus for the different ratings, too.
Meh, I can probably deal with inventory isssues. My biggest problem is with the pet's lack of ability to survive. Unless one level grinds quite a bit, they are pretty ineffective, and as has been said, they die pretty quickly. That needed to change.
And person2348 is right; the poison system was a fail and drop rate for items is annoying.