It is odd having the price of all upgrades going up when you upgrade a component. Also, if you upgrade a component and than sell it the upgrade cost doesn't go back down.
Well, indeed, many players ask now for separate upgrades, I'm thinking of it now. And I'll investigate the upgrade price change after selling the upgraded part. It must'd gone down, perhaps I missed somehing in my code.
If your game speed is increased via using clock ticks (the icon in the top left), each click will count as 1 additional click for every 2x game speed. For example if your game was running at 10x speed each click would count as 5 additional clicks.
great game. The different categories don't seem to do much as a benefit. Maybe add some multiplier value so that you need to check back more often to switch?
Agreed! Morlon offered a very good suggestion for how to fix this is issue, and it should be implemented by the end of the night. Thank you for the feedback!
I am looking into this as it appears it's lagging, but it's because of a slow tick rate, as you upgrade it becomes more smoother.