Dev: Hmm, people like "Burrito Bison", and people like "Into Space". Why not do a complete rip-off of both of them and make "Plunder Mars"!? It's a totally brilliant and original idea!
A couple things:
1. There should be something in-game that says how much power you need to get an exotic particle.
2. There needs to be a separate reactor or screen of some kind for either testing, or having a different reactor.
3. Getting enough exotic particles to be able to afford the extreme capacitors seems too tedious, due to the amount of clicking you need to do to get 10k exotic particles (because, for some reason, it seems like capacitors hold less now than they did, and I constantly have to be clicking my power if I don't want to waste any)
Let me rephrase what I commented earlier, because I don't think people got what I meant. What I meant was it would be nice to have a SEPARATE cash reserve, or some separate field to use that way you would have money set aside for if your reactor melted down, or you would have a separate field to practice designs on so you could prevent it.
Also, autopilot doesn't slow down fast enough at asteroids. At least have it fly around them when it gets there, instead of kamikazeing strait into it.
I do like this game, don't get me wrong. I just strongly disagree with there being fall damage, let alone the fact that you only get 5 lives. A limited amount of lives in a game like this doesn't work already, then you add fall damage. I'm giving it a very generous 3/5 and I mean VERY GENEROUS! There is a huge skill gap between Easy and Uneasy. So much so, that I think there should be some added tutorial in Uneasy. However, the game is very old, so my input will probably be in vain :(