Even though I dislike WoW and its devolopers, it did have a right to censor the game due to useage or similarties of its art. However, i still wish Abra luck with his game.
When you order your units to defend the castle could you make it where your units don't chase the enemy all the way to their base. This get a little annoying when your put your units into a defense position only to have them break to chase the enemy and get killed at their base.
For Sola sim id like to be able to put spawn zones down and set how many particles that can spawn at one time. For instance spawner A can only spawn 200 of its own particles and spawner b can only spawn 400 particles. The max particles for each spawner could be set by the player and placed in any location they choose. Also each spawner could have they own set of settings. Like spawner a could have a max spawn force of 3 while spawner B could have max spawn force Of -3. This would allow more creativity for the player and allow particles to collide in different areas and directions all at once!
here are some from Youkyou: ______
Time scale: 0.5 ______
Music volume: 0 ______
Sun weight: 5 ______
Sun size: 0.1 ______
Partical spawn accercacy: 0 ______
Max partical spawn weight: 3.631282 ______
Min partical spawn weight: 3.099658 ______
Max spawn force : 2.737983 ______
Min spawn force : 1.72793 ______
Manipultion force: 2E+08 ______
Gravity Visualiztion: 0.5* ______ Like this comment if they work well
This Is fun game man thanks! but anyway I think I found a bug. Because I saved my settings for this game so I could try some different combinations with it later. However, It didn't seem like the settings I used early, mostly because the particles kept flying out of the system and not forming planets like they did earlier. So I tried changing up the settings to fix it, but it still flings my particles out of the system. I even tried the setting you suggested.
Okay I see the bug, sorry I will fix the bug and post an update as soon as possible
*Edit: Okay I fixed this problem if any one notices the problem again post a comment. thanks thegamer308 for your bug report
"Weight" is the starting weight of the particles, weight is a factor in the obit mechanics as well as in the planet type mechanics. "force" is the starting speed the particles are spawned at, with out enough speed the particles will be sucked into the sun and with too much speed the particles will be shot out of the solar system. "min/Max" is the clamp , it allows for randomness, each particle spawned will use a random value between the given min and max. Hope this answered your question :D thanks for giving SolaSim 4.0 a go
when you have the very first mission weather you can chose to be a cop or a pirate, is it still to late change sides? I was just wondering because I started killing random people trying to get the pvp mission complete. I got a new mission after that and by the time I looked at it it said I can choose a side. However, I had already got a pirate reputation of three.
For customizing our ships I would like to see different hulls, engines, Accessories like satellite dishes, hanger bays if you plan on adding a fighter bay. Also if possible it would be cool if each of these parts had thier own advantages. Like different hulls being stronger or weaker. That's all i can think of at the moment.
I like this game a lot but the only thing that bugs me is it freezes my browser a lot. Most of the time it happens in the middle of the game. Anyway I was just wondering is it just me or is this a bug?
I like this idea. I could get this working. and it means you don't have to hold in the right mouse button all the time :D, I will definitely do this