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Heavy Weapons
May. 27, 2009
Rating: 0
For 58, use weapon that don't require aiming and focus on dodging.
apparantly, i've completed all 345 levels.
Crunchball 3000
May. 24, 2009
Nice old-school game. Anyone have tips on defeating the counter-attack formation?
Fantasy Kommander
May. 13, 2009
Desperately need to tighten the damage range, otherwise a great game.
Ultimate Tactics
May. 10, 2009
The people giving this high ratings ought to be shot.
Pirate Defense
May. 05, 2009
Good fun, but very, very easy even on hard if you're playing to survive rather than for combos and high score.
Crush the Castle
May. 04, 2009
lvl 5 is bugged, fires early in the arc before I click.
Buggle Connect
Apr. 29, 2009
Actually explaining how the game works would be useful.
Farragomate
Rating: -1
Seems like it would be a good game if it wasn't full of retards.
The Imperium
Oct. 20, 2008
Economics are screwed up. For example, I can export food at $5 per, so why build markets that convert food to cash at $2 per?
Meat Boy
Oct. 11, 2008
MUTE BUTTON
Warlords: Heroes
Sep. 18, 2008
Need to be able to sell moves we don't want.
Battalion: Nemesis
Sep. 05, 2008
Needs a deselect keyboard button, and an undo for accidental move orders.
Vector Runner
Sep. 03, 2008
Have to give it three stars because it's good, but isn't responsive enough.
Brute Wars
Aug. 16, 2008
This game gets a bonus star from me just for "mighty, mighty backhand."
Hedgehog Launch
Jul. 01, 2008
All luck.
Platform Racing 2
May. 08, 2008
Could we ffs be allowed to set our options and quality levels without them resetting all the time.
Digit-Puzzle
May. 01, 2008
Mute button doesn't work. Tile placement/flipping/rotate animations are unnecessarily long. Otherwise great.
Synapsis
Apr. 19, 2008
Fantastic. I was surprised by how short it was - possibly should have been a medium badge.
Amberial: Nebulosa Realms
Apr. 17, 2008
This is really laggy, which the first wasn't at all. Also the level design isn't as good, sometimes there's no way to know which direction you're supposed to go beside trial and error.
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