The need to purchase more time to play, as successful as it may be, pales in comparison to building a proper premium based game.
Now, I'm not an expert on the subject, but look at how many comments are praising this game yet scorning the fact that the game is built around micro-transactions. That just proves that somewhere down the line, you messed up on an otherwise great game.
Personally, I think that tweaking the (duration of play:between days) would act as a band-aid solution until a proper MT system is implemented. I really, really like this game but I hate how I have to wait hours just to get 10-15 minutes of game-play.
My 2 cents.
gsklee died in search of a game, of which had a difficulty that rivaled the likes of Silver Surfer (NES) and Myst. He died without this goal fulfilled.
Seriously, what type of pretentious, bigoted, plebeian bases a games quality on how easy it is?
Have you ever been so mad that your rage literally burned your shirt off, you kicked your boss 1,000,000 meters into his grave only to completely defy the space/time continuum and do it over and over again?
I know you have.
Whoa, whoa, whoa. Hold on a minute. Back up, take things back a notch. Just one minute.
...I made it to Mars and didn't get paid? ...At least I got 35 points on Kongregate for my effort.
After completing the game.
Not bad. Not bad at all. I feel like I truly accomplished something, not often I feel something like that after beating a game.
If only there was a hint of what you were supposed to make, like a title with a vague description. The perfectionist in my cringes every time I have to fix something.
I learned where Lithuania is, I always thought it was in Africa.
I learned something.
Also, thank you Pandemic 2, you gave me 551 points in round 2. Thank you.