-.- This has been done. More than once. It is completely and utterly unnecessary to do it again, especially if you're putting in less work than a cactus wearing a hat. If you're going to steal an idea, at least make it better than what is already there.
1. This is not a game. It is a tool, there is a difference. Interactivity does not a game make. My toilet has interactivity when I push down on the handle. 2. This tool contains copyrighted material that, despite the author's claim that he is "donating" it to the for-profit organization, is still illegal. 3. This is poorly made, and feels even clumsier than trying to do it on the real thing.
@detroitmurder: "Please Rate this (IS MY FIRST GAME)well not just mine lol...but please RATE." If it's not yours, then whose is it? Oh wait: http://www.kongregate.com/games/FoofaStudios/space-killer This game belongs to FoofaStudios!
How horribly tedious playing these songs are. They're so boring and easy that I read chat during the song; the ones that start to approach stimulating get so lagged that they're impossible to hit. Tip: Preload sounds during the song, not just at the beginning of the game; it'll greatly reduce lag.
The point of a game like this should be winning because of your ability to navigate with limited visibility... Not because of how much patience you have for atrociously annoying levels.
The game is good overall, but the mechanics need work and there are a few bugs that need fixing. The majorly annoying thing (which I can't even be completely sure is a bug) is that more than half the time, my bullets will go *through* a seeker instead of destroying it. Also, the bubble count should do more than use bubble *placement* (as opposed to number) to determine class.
It's separated into "ages." There are three units per "age," an epic attack that can only be used so much per "age," and ... wait, this ISN'T made by the same guy as Age of War?
The only complaint I have is that a lot of the information is at the edge of the screen, so trying to find out what wave is next means I have to scroll up and using a spell means I have to scroll down.
Buggy. The blocks take too long to fall asleep in the beginning (they should use lv 1 timers for the "shh..." section); sometimes during the level the blocks never fall asleep, leaving one block by itself in the corner to ruin the entire level. It provides the same color repetitively and consistently, far beyond expected statistical probability.
I'm just going to assume I'm not the only one who thought every body cavity in the game, whether from it protrudes an eye or an H.R. Geiger chestburster, looks exactly like a certain portion of the female anatomy.