Thanks for this! I'll be updating the skill visuals to make it a bit more clear. Look for that update within the next 24 hours. NOTE: Added in 1.01, skills should be easier to differentiate now.
so I've got all 4th weapons except for the archer's, because its too hard to kill skeletons. So I'm thinking, when you destroy a castle then you should get the kills for all enemies on screen because Im simply killing too fast to even get near the skeletons and click damage is too low to kill them before the castle explodes.
A little hint for prestige points: first aim down the left side of the square, the third one down from the upper left gives you 1 generator IV to start with
All my party died in the second battle because the monster spams dark energy doing 200 damage to all party members. . . I think you need to re-balance the difficulty.
I made the mistake of making the game difficult without actually making it fair. It's not too hard to beat it without losing a single party member, but only if you know what you're doing. I didn't give enough guidance.
I'm currently working on a patch to that will makes strategies much more obvious, reduce the difficulty slightly, and add some limited healing beyond the small amount that is healed after every fight. Thanks for the feedback!
That is weird; you said your on Opera so I'll do some additional testing on that browser. Thank you!