just wondering... Why does a critical click work while shift or ctrl clicking? although i have to say seeing a huge U LOSE is a little funny when the enemy is dead before the words disappear.
I was so close to playing this game even though i saw the little icon and it looked like Kingdom Rush (...and I thought ripoff). Then I read the comments and said f*** this.
i am going to try to list all the bugs here we go.
After the level where we are introduced to the speed boost, bots automatically move with speed boost but not with increased gather rate. When unassigned, bots move with speed boost in a random direction not following a path and teleport back after a split second and repeat. When the workers mine metal (and only metal) each time we hear the metal pinging (or whatever you want to call it) everything except the flat plain itself disappears momentarily. Everything the workers gather appears to be gathered with speed boost but if you place your mouse over it you can see gather rate stays the same, the gathering animations start to flash repeatedly after the animation is finished because the worker is still gathering it. This also goes the same for building anything.
If you would like others to understand what is happening to their game please like the comment.
Everytime i play this game since the last few updates unity has had an error where i need to update it. I reinstalled the latest version of unity twice since i first received the error message and continue to receive that same message.
also since the star system already works like kingdom rush just give us another star for completing harder difficulties and because of the extra stars make more upgrades.
the way the formations work are just weird. There should either be a way to toggle one of a group of formations so wherever you click the troops go there and stay in formation or the group of formation buttons work the same as the stay in formation button.
this game is great and all but i have never heard of two civilizations fighting for their lives and not shooting each other on the way to each others planets.
This is a great game but it needs some help. The multiplayer all depends on who has the best unit and i didn't notice it matching me up with players on my level with the same ships. The bases need to be at a far enough distance so turrets can't shoot their enemy's structures. The game is almost always one-sided because of these things and games end up being half a minute long.
Attacks per second.