Funny also, how the dragon attacks the Sword every time even though the shield is right in front of it. It wont attack the shield even when the shield is the only thing in range but will shoot happily at the sword, is this some intelligence that has been granted to the CP robot and not the player's robots? What?
After defeating the pawn and bishop with 95% health, my queen decided to turn in circles seven times in a row resulting in a loss. Retarded robots make this almost unplayable, add some real control as it is mostly how lucky your intelligence rolls are that dictates whether you win or lose.
Game probably could use some added difficulty, the AI was quite nicely done though. The main issue is that there seems to be no great bonus for sticking to the track in any way whatsoever and even though there are two barrels either side of the track you only need to be in the same universe to activate each checkpoint.
Fantastic game, removing some of the more annoying aspects of AW, fuel, supply, and creating transport, keeping the cost of transport included while improving the mobility of troops and the openness of the map. Also makes land, air and sea buildings important tactical objectives while not diminishing your ability to fight back as you keep the structure that produces the units.
Also inspiring is the on the move capture. I have also had no save problems. Fantastic game.