The platform boso bit wasn't that great, because the movement system jsut isn't precise enough for that kind of platforming. However, the enemy designs were amzaingly creative, the fighting was fun, and the characterization, while miminal, was nice. I can't wait to see more.
finally got the hang of it, on a lark. You need to tell people to move diagonally to go through diagonal doors, the average point-and-click does not make those kind of assumptions.
brilliant concept, for that you get 2 stars. However, you either didn't playtest it or intentionally set par at a ridiculous value for the games difficulty. Either way, I'm disappointed with the overall result 2/5.