It wasn't really spectacular; just the base elements of an fps game with nothing to set it apart. No gimmick, no original gameplay concepts, and no detailed intricacies.
The cursor lock was a big problem. I didn't really like how there was only one game mechanic. It really took away from the fun of the game that the only mechanic in the game was like a 3D game of I spy.
Well, I'm playing it again. The real reason was I really had no time. But, if you want to draw in people, a better script would make the game 50% more professional. Once again, it seems really promising.
Great modeling! I love the gun. This is one of the few online games that actually had me interested and scared. I think that some things could and should be worked out. Mapping: I liked the map, but some parts were obviously rushed and devoid of detail. That water room was way too big. Its size made it really obvious that it was a completely useless room filled with water (Which looked like cloud material). I think that more map detail would really go a long way. I also want to see way better gun effects. more blood would make this way more realistic and so would differing zombie death animations. Finally, character control was another thing that irked me. it was almost like I was floating along. Awesome potential!
I think the real reason I stopped playing after cringing in pain was the fact that the character dialogue was written by someone who seems to know English as a fourth language. Cutting things? Really? I had to stop playing, but the game does seem somewhat promising.
I liked the bulldozer model. But it seemed oddly realistic in relation to the rest of the game. I think that if you matched all the shaders up and made the gameplay less confusing, this could be much better.