Ghost is fixed, but now there can be a phantom assassin and witch (that I've seen). Player moved assassin from one territory to another, but assassianted from the prior territory (same with banish for the witch).
Almost there!
Still have a ghost bug, this time it was a ghost assassin (took the territory, killed the assassin in the process, next turn, from the taken territory, he killed a cannon). 4p, 8c, 32 territories.
Maybe a bug. When you take a territory with a resource, and you already have a city next to it, the resource doesn't double until you build a new city.
In fact, it continued doing it. The odd thing was, it would do the "special" attack, and then one of my territories would highlight (the one that used to have the dragon in it). So, I guess it's a ghost dragon. :)
Last bug I see: I took out player's dragon with armageddon, then took the territory with the witch. Two turns later, its dragon destroyed my city. Problem is, there was no dragon.
One final glitch: I tried to destroy a city with a dragon, the other player didn't have one on the board, but I got a message that its dragon was able to fight off mine.
Hehe, just conquered a 24 territory, 6 city map. Final score: 764980.
Great game, man. I think you've got most of the bugs worked out. Down to 2 spies, now?