Kaylen, the entire game is randomized. It just seems that the luck of the draw for you is that you get many officers. Never a bad thing, imo.
By the way, since everyone seems to always post about how good of a game they had, I'll give it a go. Wave 208, 2381 kills, 18422 points. And yes, I have screenies.
zackman14, you must have ALL of your troops move to the very top most region of the map (that means above the urbanprophet.com sign). Once all of your troops have moved forward, you will be in a new field with new terrain. Every time you do this will count as 1 ground gained.
lackinglack - That is my entire point! With just using cam nets as a defense against arty, if nothing can stop an arty blitz then we have no defense against such an attack. I am proposing a fix for such a thing because even though it is an arty blitz, it is still arty and should fall under the rules that determine arty in general.
Two things I would fix in the next patch.
1) I got an arty blitz even though most of my guys were under cam nets. The point of cam nets are to prevent arty from occurring. Fix maybe?
2) Frenchies never used to be scared of their own guns...make it so that they can at least fire then walk again right afterwards.
And now, 10 waves later after I've managed to build my forces back up a bit, a para blitz wave! As if I wasn't dead already, you just had to make sure. Thanks! I love this game =D
Arty blitz wave directly after a motorcycle that my AAA targeted drove into the middle of my troops causing my AAA to kill all but two of my troops (not including the AAA).
I hate you.
@ CBDroege:
Inflictions of different kinds stack. So if you need to put a new mage in front of another mage with a specialty built up, then just make the new mage have a different specialty. For example, if your good mage has say LVL 6 Slow, then make your new mage get a LVL 3 Cripple. Then as the monster passes by both mages he will be inflicted with both LVL 3 Cripple and LVL 6 Slow. The only way that one mage will be cancelled out is if you put the new mage in front with the same infliction as the good mage, such as making them both Slow. Then you will have to wait for the LVL 3 Slow to wear out before a new slow is able to be inflicted. The strategy is to space your mages out properly to have all monsters under all inflictions at all times.
I knew there was gonna be a card an badges on here sooner or later. For the card all i did was load my game and "BING BING BING You've won the card!!!!"