Needs more large puzzles - some 20x20 and 25x25 would add to the challenge, as it's a touch easy ATM. Only other real complaint is that the 'error' sound is really jarring, and quite startling after having done a few puzzles. Other than that, a decent Picross game!
Excellent. The BIG complaint is that continuing disables all your abilities... but doesn't remove the large U-shaped turrets. If you get overwhelmed, you'll need a few dozen continues to dig yourself out. Other than that, great.
Simple but enjoyable concept. Needs a control-flow view - highlight the last task executed by the bot, so we can follow where in the program our bot is. Other than that, it was a fun little distraction.
This would be a decent game... save for the blasted glitches. I had objects (myself included) appear on the wrong sides of walls. In one instance, I got a portal facing the wrong way - sending an energy ball through the portal resulted in said energy ball flying out of the test chamber and vanishing (and this was on a static wall, although I was moving when I placed it). Even things that aren't glitches are annoying - trying to complete several levels was luck of the draw, because I spent half my time being pushed to my death by an immobile crate, or miscalculating my velocity (which feels highly non-intuitive).
Nice game. Two problems: 1) It's possible to beat many levels by just repeatedly bombing yourself, leaping over hurdles that should be crossed with other techniques. 2) IT NEEDS TO SAVE! Seriously, we're talking one integer to save which level we've reached. I really, really do not want to re-do levels 1 to 41 just so I can take another shot at 42.
Simple game. Really, really needs someone to proofread it, and I thought that the consistEncy (note the cap) test was unrelated to the mouse - more a test of player coordination than anything. Then again, it gave me "level 11" on my first shot, so I won't be complaining ;)
Everybody: Get the antimatter shield, it's a lifesaver when you're surrounded (which is always).
Only real complaint was that the last few levels took longer... because your damage upgrade maxes out reeeeal early. The final boss took several minutes of me reflecting his shots back (which wasn't a challenge with heatseeking active), dealing almost no damage at a time. Actually, the final boss in general was a letdown, being nothing more than a more durable version of previous bosses. Coulda used a more interesting conclusion, but most of the game was solid.
Very neat idea for a game, and well-executed. Slight bug (the inflated cost for additional mine/bubble upgrades remains after losing and restarting), and it's a pity that you can't retry the last level after losing the game - it starts out slow, and once you lose you've gotta start out slow all over again. The slowness means I likely won't be back, but it was a fun game while it lasted.
Ehehe... nearly failed the challenge because I didn't realise that the game didn't end after saving 50 guys.
Simple game, relies on you having enough patience to wait for one hole in the obstacles. Not much to say. 3/5.
Yeah, would be a decent game if it weren't bugged - clicking 'fight' fails to yield a name or reward value... actually entering and winning the fight gives no money (but does give me a kill on my stats page).
Really, any game where you fear the powerups more than the enemies is... wierd. Get the homing rockets and the lightning gun, and you're set for life - so long as you NEVER TOUCH ANOTHER WEAPON POWERUP AGAIN. Seriously, it sucks being stuck with the standard gun just because you got too close to the item.
Other than that, enemies are waaaay to hard to get in front of (hence the reason that weapons you don't have to aim are the best), checkpoints are far too far apart, and the weapon level system means that you'll end up dying repeatedly while you try to farm up a decent gun (and then end up back at level 1 with a crappy weapon when you hit one of the FREAKING POWERUPS!).
Simplistic, somewhat boring... seriously, how entirely do you get the high jumps? Is it a timing thing? Then, when you do get em, you usually don't manage to land on a platform and go right back down.
Also, the random logs sometimes are near-impossible to jump between, which really sucks when you're in a hurry.
Seriously, this game has waaaaay too many opportunities for luck to f*** you over. Any singluarity can result in a target being thrown out at obscene speeds, causing you to fail the level. And since you can't avoid getting singularities on some levels... the last level comes down to getting veeeeeery lucky for almost 5 straight minutes. I'd be giving this game a 5/5 if it weren't for the near game-breaking effects of singularities and other uncontrollable velocity-changing effects - but any game that's this freaking frustrating gets 3/5, no more.
Not totally hideous... but certainly bad. Lack of checkpoints and one-shot deaths makes it frustrating to learn, and it's short despite having what would seem to be an incredibly easy level creation process. More levels, a faster response (drilling is incredibly risky because you could be killed by something offscreen moving into range), etc are needed. 2/5
Great game, but waaaaaaaay too short- it's over in microseconds.
For the last level: Have the lower-left pink gem hold open the lower gate, then poke the dangling tail of the gate above it and drop down before the lower gate closes. The upper gate should open for long enough to quickly get the other pink gem past it. Everything else is simple.
Nice new features from SCGMD2.
For those of you wondering:
Butterfingers: Mispress over 999 keys - the "Mistakes" number changes to "LOTS!" and you get butterfingers after the song ends. Button-mashing FTW!
Minimalist: Don't press a single key during a whole song. Go get a cup of coffee (or a beer, or whatever), and come back in a couple of minutes.
Ta-ta!
Pretty good game - not overly original, but a good implementation. That said, it's a touch buggy at times. For instance, is it intentional that the two invincible sawblades follow you into the second VTOL fight? If not, ya might want to fix that - it sure LOOKED like I could've left them behind. Other than that, good job, and 4/5 until saving etc. is implemented.
Even with the glitches fixed, game isn't the best out there. Camera refuses to show you the ground in level 1, invul lasts for too short a time after death in level 2 (you often die 2x in a row), and the robot boss still feels awkward (lose a life if you hit him and then hit him a second time immediately after, seems somewhat... odd). In short, not a game worth playing unless you really want the badge - do it once, then leave it alone.