The bit that really made me happy is the fact that it's actually possible to mess around with activating multiple at once in certain circumstances. This was very important for level 24 where I keep on using it to get the wifi symbol blocks in place despite having already moved the block that obstructs them into its second position. You wait for the one with a shorter path to pass and then you move the obstruction from the one with a longer path.
Got back after a long time away to find that everyone still active on the server I played on is hilariously overleveled compared to me. Is there some way to move my old account to a new server? I don't want to to have to restart and I can't do most multiplayer quests on my current server.
Quite fun. Currently running an alchemist and I have a 1 cost spell that's the basic alchemist range rune with the basic gas and block runes and 2 of a nice offensive rune that gets a discount with clouds. The end result is a spammable spell that prevents my foes from advancing towards me and creates a cloud that deals 10 damage while blocking any attacks from them (although the blocks all are destroyed start of my next turn). General combat strategy is just to spam that one spell effectively locking my enemy down. I have various other useful spells should it become necessary.
For armor you could have it effectively be and alternative set of doll pieces instead of equipment. Instead of having say a gauntlet you have an armored hand and such. Perhaps even include a preassembled knight doll and similar. Really a rather nice pack would be some alternative dolls. Perhaps have the head determine how the doll balances itself so you can have stuff like crabs or other animal dolls as well.
@Ancalanger conquer Arcane empire until you get one of the units with dominate. Then realize that the villain is dominateable and that the mission ends if all enemy troops are dominated with those troops added to your army. You then assemble a front line of ten of the ultimate villain and laugh maniacally as your army turns capitals into swiss cheese.
The first spin is free, additional spins cost two tokens. On the main menu, when you mouse over the slots icon, it will tell you at the bottom if you need to pay tokens or not. You can get more tokens in the laboratory by turning cards you don't want into tokens. These same tokens are also used in the daily trader, so you might want to keep some in stock for that.
I must say this is a great game my one complaint is that the final achievement reward (semblance anvils sold in the achievement shop for 2000) is slightly anticlimactic.
Thanks for the feedback. While clowns can be scary, he is still human.