Some of the levels are outright unfair, either in your favor or aganst. Interceptor swarm is a very effective stategy. and in defense levels you can just build some repair turrets and wait for your power to generate, given it isn't defend aganst infest. for the final mission you can just build 1 annihilator cap yard and that will carry you. Final level is a pushover tbh
Biggest complaint is just how wild the difficulty can be. the difficulty score on missions is often a complete lie. Good game but not flawless.
Do the devs even care about the game anymore? Having disconnects and glitches with buying things going on and not a peep from the devs, just a list of upcomming nerfs.
In case anyone is wondering: For engines the lower the letter the stronger the engine mod. Engine A gives barely any boost while engine E gives a large boost. Engine is pretty useless regardless though.
the stab tool has 2 effects. some swords it makes fly in a smallish circle , others it makes lunge in the direction the tip is facing. The issue with that is when you're moving the cursor around the tip tends to face away from where you're moving the sword so you have to do some fancy mousework to make it stab your target
You can affect the tool's functionality yourself somewhat by grabbing the weapons from different parts. For example if you're dragging a sword by its handle it might be a bit more wonky to move around compared to dragging it by the blade. This all depends on the weapon and its balance though, so experiment at your own risk (accidental doll stabbing injuries may occur.)
I really like the tiny planet area gravity effect , but is there a way to get that without a static blob taking up the center? I can use transmute to get rid of it but it comes back every time i refresh the enviroment
The Detail Tool also displays (and allows modifying) the temperature.