Do'h! Forgot the review. The idea of controlling two entities at once is very good, and you have a good base for that concept. The control itself isn't absolutely great. For example, If I wanted to move both ships in a diagonal motion at the same time, I'm pressing 4 buttons, one more than most keyboards accept. If you could change the right ship's control into arrows or a keypad, you could bypass the limit. Also, I'm not too thrilled with the "N3wton"-esque projectiles (hold fire for a faster shot). Maybe a form of autofire or at least a fixed speed would help becuase you are already asking the player to control 4 different things at once, being the left ship, the right ship, shot direction, and shot speed. Most sucessful games of the 2d shooting style (as far as I can tell) max out at 3 multitasking elements (usually aim, movement, and fire). If you could only integrate one of these two, I'd like the game better.