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Game comments and reviews
Feb. 20, 2011
If there's not a card in it for me, don't call it a "challenge".
Dec. 14, 2010
Pro tip: when you say staying the night at the Traveller's Den will heal your pet, it actually, y'know, should do that.
Nov. 18, 2010
The challenge for this game has to be the biggest chore I've ever come across on this site. I might not even stick with it long enough to get it.
Sep. 25, 2010
Missing sound/music volume controls/switches. Can't think of much else to add to that list, good game that aside.
Aug. 29, 2010
Will someone explain how and why the enemy just walk right over my walls?
Jul. 30, 2010
How do you get to a 4th game in a series and still have it as buggy as this?
Jul. 28, 2010
It would HELP if the HELP section actually included a few more details than what basically amounts to "here's what you have to do - good luck. Oh, and if you want a bigger army, you have to get to a certain point."
Jul. 17, 2010
OH NO! A PLOT-UNRELATED BOSS MONSTER!
Jun. 30, 2010
The lag that gradually builds up for no apparent reason makes me wish for death.
Jan. 11, 2010
Not a bad game, but will someone tell me how this is an endurance test? I ended up just committing suicide for 4 or 5 games just to get Frequent Flyer as my last achievement.
Nov. 14, 2009
~~~~~~~Copy & Paste this message to 5 other game comments to be looked upon as a moron by anyone with half a brain.~~~~~~~
Nov. 08, 2009
...because some cool avantgarde stuff is a hell of a lot more appropriate for a game like this than the noise pollution you're talking about, perhaps?
Nov. 05, 2009
So, just wondering... what the hell is with being suddenly unable to switch weapons or access my inventory?
Jul. 15, 2009
Blood: red. Corpses: a lot of red. Incoming enemy fire which I want to try and dodge: red. Destination arrow: red. End result: death and eyes hurting from trying to make things out.
May. 22, 2009
Aries, as you level up you should re-do earlier levels in order to get more xp from them. Remember to do whatever modes you can too - Endurance is especially good in this way, as you can't lose, so free xp essentially.
Apr. 28, 2009
Ok, so exactly how do I get to a point where I can't win the "practice" fights? I believe we have an indisputable case of semantic meltdown right here.
Apr. 27, 2009
Game concept: 5/5. Music: 5/5 but gets annoying after a while no matter how you feel about it. MoreFood's ability to figure out that you can pause the game and turn the music completely down if you don't like it: 0/5
Dec. 19, 2008
John, "rigged" doesn't necessarily mean "won't let you get lucky at all". I'm sure even you've noticed how the computer can be suspiciously lucky at very convenient times.
Dec. 10, 2008
If this game is ever given badges, they should all be either Hard or Impossible due to being Endurance badges. Seriously, I don't think I've played a more tediously drawn out game on this site. And this is me, who's hardly short on enthusiasm for Diseased work. For shame! All it needs is the same function most other defense games have to bring the next wave in immediately.
Dec. 08, 2008
Need to make sure you can actually pause this. I paused supposedly, went and did something in a window, heard sound effects in the meantime, and when I came back my engineer was dead.
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