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Game comments and reviews
Dec. 01, 2012
it would be cool if there was a tower where you can zap it and it'd become more and more effective depending on how much of your juice you put into it.
Nov. 20, 2012
It would be really, really cool if we could scrap items for resources. Like, the hundreds of old brooms I have could then be scrapped for like, 10 wood apiece. Or the hundreds of claws I have could be scrapped for 10 metal.
Nov. 19, 2012
There's a lot of decorations here, but no actual trees, and no fountains? How am I supposed to make a town square, or anything resembling that, without the proper decor to make it? For shame!
Nov. 17, 2012
also, there's a glitch where, for no reason, you cannot swap weapons in manual mode. Is that why automatic is reccomended?
Does the Armory even DO anything? The game is really fun in concept and execution, but I really don't see the point in having that damn thing if it's going to just sit there.
I feel like a badass when I beat black flawlessly.
Nov. 04, 2012
Since I can't get all my squads to max level, maybe having experience for replaying older missions, or better yet, have a set of challenge or a single randomized mission that still gives out experience. It's awful satisfying to see a massive army, and you wouldn't want to deprive the players of that, would you?
Oct. 24, 2012
If there's to be a shop or an "upgrades" type thing, I'd prefer that it only upgraded certain items and that, at some point further down the (literal) road in the game, the upgrades would be required or else an obstacle will be so obscenely hard it's worth the effort to just spend the scrap on that. However, unlike a majority of people and their damned "upgrades", I rather like that you, as a PLAYER, have to get better at the game rather than buy upgrades until the game plays itself for you. To me, it gives the game a higher sense of progression each time you hit a new level and go "Hell yeah! I'm getting even BETTER at this!"
Oct. 23, 2012
Using the spacebar you can basically overpower and flood the entire screen until you win. The game is really easy due to a large lack of actual strategy. Make levels where there are key points that you have to keep, instead of allowing the player to MAKE key points based off of pure luck (the stars). Aside from how easy it is, the game is a lot of fun.
Feb. 11, 2009
A Mysterious amount of terror in every piece! I loved this game, it made me want to call off the trip to Carlsbad Caverns. The talking sprites threw off some of the mood, and alot of the time I freaked out (mainly this one part in the beginning with the quest for the cord) I really really really really really really really really can't wait for the next one! This is great!!!! The terror of the monsters still courses through my hands as I write this, and the concept of it is amazing! I love this game and really, REALLY can't wait to see more, make us all proud man, this is great. Please don't rush on the sequel, and make it longer. My god I can't wait.*
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