Whirlwind doesn't show the chance to damage one's teammates within range. When using the vandal's pick or sledge, the click wall to dig or furniture to break message remains until exiting to the main menu and back into the game. Just a heads up on those minor bugs so they can be smoothed out for the next build. Gotta love this game, can't wait for the next sequel!
The "Supplies" mission of giving Barack 10 cubes in his mountain hut does not appear to register that you have the 10 cubes in your inventory. Will try a reload to see if it fixes the problem.
Heh, the boat routes are rediculous, I just watched a boat from Madagascar head southeast, circle around Indonesia, north then west around Russia, west past Greenland, further west around Canada and south down past Argentina, then back up through the middle all the way back up to Greenland again, where it finally docked. Either that was one expensive cruise, or they were being chased by rather persistent pirates.
I forgot to mention, I apologize for the double post, but I agree that the debt should be optional, as a difficulty level of sorts. Nil, 10k, 30k, 50k, and 100k starting debt levels for those who just love the punishment and challenge.
Hmm, almost had the debt paid off, went out for yardwork...and return to find the debt gone. Maybe the game counted my lawn labor as the remainder of my payment XD
Any chance of adding a town cache or storage facility? (Bank, warehouse, whatever, just for items, of course) Quite often I find myself snagging a nice piece of gear 3 or 4 levels before I can even equip it, but keeping it until I can use it takes up one of the quite limited inventory slots when hunting. Maybe a nominal fee for depositing items to make it fair would be agreeable as well, as long as it frees up those important inventory slots :D Awesome game, by the way.
He wants 10 spheres, not cubes