Easiest way to beat Not So Vast Forest that I've found: Get enough skill points for Indomitable and 1-3 levels of Scouts, and possibly the Tier II Poison Warrior skill. Place one fighter on the inside of each of the switchbacks. (This will get you past the first Badger.) Level them up as much as their exp will allow, then drop more fighters on the "center" tiles (until you run out of tiles). Until the end of the second "Mushroom" wave, give everyone you can Poison + Consecrate. After that, everyone that isn't already Poison elemental should go Energy, with either Criticals or Armor Piercing.
Flybirdkk: To "win" Den of Corruption, reach Level 10 and kill all enemies, then find and kill the Corruptor. To "win" Den of Terror, defeat 9 groups of enemies that have Fearsowers, use the pile of crystal shards they drop to make a Journeyman's Sphere, then use that to fight the Dreadfather. ("use" = double-click)
Really, I only have four problems with this game:1) The enemies move left to right. This can make it harder to read the text, since you have to read faster (i.e. with less accuracy) in order to "keep up."2) Enemies tend to be on a "layer" above the text, blocking the player from seeing it when there are multiple enemies close together. Especially irritating on the "Hard" difficulty, when a horseman or two can stop you from seeing the word for the flashbomber below them.3) The bosses are *still* too unforgiving. Giving the player a longer timeframe in which to hit the keys would be good. Better yet, remove the arrow-key sequences altogether.4) The bug with the first special allowing corpses to damage the temple that's been mentioned on every single page of comments. Also, the second special is pretty well near worthless.
You can also get the Magno egg inside the first volcano on the "Death Crater" speedrun. The pickup for the "last milestone" can also be found in the far left of the cave before the giant skeleton in the "Meteor Meltdown" speedrun.
Yeah, Levels 27+ are just ridiculous. The fact that on "slow" computers like mine some of the graphics (like the clouds at the end of death animations) go on indefinitely when there's too much stuff hitting the graphics card doesn't help, either.
Also: The first time I played (and beat) Level 27, a group of enemies remained alive and continued to attack my barricade while I was at the upgrade screen. Fixplz.
Know what I think is broken? The Greenskin/Orcish Half-Troll's "Howl of Rage." Seems like the perfect "(insert expletive) you" for any first-level party that hasn't found any stun-resist gear yet. At least the Dwarves give you half a chance at fighting back.
Also: Control + Leftclick also sells items immediately. Yay for spiffy GUIs!
For a game that emphasizes precision reflexes, a physics system that (on my computer, at least) randomly renders the "ball" unresponsive to player input for several seconds (regardless of graphics level) is unhelpful. The first game was far better.
Huh. Unlike in the previous games, this incarnation of Boxhead seems immune to explosions. Intentional?
In related news, dropping "Bigger Bang" barrels fast enough that Boxhead is continually wreathed in a fireball of everlasting death is probably one of the best things ever.
What I don't like, though, is that it's too easy to barricade yourself into a corner, especially since cliffs extend further out from the image up/right than they do down/left. And once you're boxed in, only the baddies can let you out now that 'cades are shoot-through.
If Vanessa Voss (The Daywalker) is equipped with the Gem of Souls and uses Radiance Burst to kill one or more enemies in the opponent's hand, Gem of Souls gives her the ability of the opponent currently on the field, rather than that of the one actually killed.
The mining sound effects are a little loud, and movement/construction seems slower-paced than I would like. Also, the ships seem to be pretty big for how much LoS they give. But other than that, an excellent game.
As April, the game said I'd completed VS. mode after beating Natasha... and yet Luc's special is sitting there on the Training menu, greyed out and unusable (he was next in line after Natasha). Also, I find it slightly ridiculous (and not even funny) that all you have to do to beat those first eight barkeeps in VS. is to be able to do 11-second balance tricks reliably.
On both the falling ball and pong-clone levels, the ball has a tendency to move through objects at multipliers above 3.0. I'd imagine this happens for the other minigames involving small, fast objects hitting thin, flat ones.
The first "sub-boss" of Coastal City (The Baron) has an undefined elemental strength according to the wave viewer. When he actually arrives, his stats claim he has Fire resist + Absorb, but Fire mages still do normal damage to him.
Actually, the "falling through walls" thing can happen on several levels - set up two conflicting gravity fields around most any reasonably sharp corner, walk toward the corner slowly, and *boom!* Instant noclip.