Not bad as a little tech demo for the unity engine, graphics, sound etc are good and has a nice arcady, simplistic style. but the actual game concept will need alot of reworking. Its too easy, and an upgrade system or something would fit nicely.
Wow. Just wow, the music quality is amazing. Praise to the designer and the musician for this game... Incredible and original game concept that is at times difficult and frustrating yet so rewarding when you find he answers... and the music is so immersing. Loved it 5/5!
This is so alike to the sonny and sinjid games... Same makers? dunno. But once again if you make you're character really fast, you cant lose. Never miss, always dodge. this should really be tackled if another one is made..
It seems that thomas Brush will be a name to remember. Looking forward to more, 5/5. The art style and overall feel of the game was extremely individual and artistic, with a sense of tension and eery mystery akin to LIMBO in some ways. however, the gameplay could have been improved. Is this a puzzler? then why not add a puzzle rather than running back and forth over the well drawn and fantastic scenes? If the player is meant to choose whether or not to ring the doorbell then why is this game taking a linear route? but in the end this was made for very little money (only ad revenue im guessing....) or for free, so thanks for expanding the art-house game genre with this little gem!
I have to agree with others... the game is too easy. Maybe the angry goblin guy shoul dbe made harder so to make less skilled players avoid him at the start, but i can go though like five or six floors before my health even reaches the halfway point. Other than that, the game itslef is fantastic. Great design and easy to learn gameplay, smooth animation. thanks for making this, 5/5