Very good game, the loading time to launch any area is quite long, that's the only drawback, gameplay is fast and very good so is the artwork and the music, good job.
The game is interesting but many things are wrong to my opinion.
PVP system with no control except choosing when landing a special move with stronger opponents (except if they don't change so you can level up and change your equipment and then, the games freeze and you can even have an easy win)
a lot of bugs, freezes, specially when you let the game play by itself, so you don't have the rewards for the mission you were doing, at least, you don't have any item)
The game is a lot of grinding, if we can let it play by itself, it has no purpose.
Waiting time for almost everything ... well, you want to get some money for your work, it won't happen until your game look like a professional work.
Good ideas but you need to fix many things and if the game becomes good enough, you won't have to force players to choose between buying extra stuff and leaving.
Wow, that game is something, amazing art work and interesting storyline.
The only flow is the crawling speed of the AI during fights.
It'd really deserve to be a regular game.
Good game, i can say you put a lot of efforts into it.
Still, it's not my thing, aven if the battles are interesting so are the multiplayers ones (maybe even more), the game is also very frustrating when you don't draw any good card or during adventures with different characters (i don't want to play again the same battle to get to know how these new characters work)
I guess it's a game for those hardcore roleplayers, while i'm a casual and i play only for fun, when the game start to get frustrating, it just didn't do the job i expected from him ;-)
I don't like the game masters narrating either, i prefer to be immersed into the story.
Well, that's just my opinion, it's by far one of the best card games i ever tested and the battles are really tactical (just too much randomness for my taste)
There're a lot of ways to reduce the perceived randomness. Our forums have a lot of useful topics on this issue. That said, don't force yourself to play if you don't enjoy it-- thanks for your feedback!
Wow, you did a great job here, i really like the enhancements like being able to go to the emporium anytime, items enhancements, special features based on the renown, the clock showing character's turns, the various equipment sets ...
Awesome job, i wish you all the best for your sequel, i can say it'll be a huge success, keep up the good work guys.
I saw a beholder already, i can't wait to disintegrate it ;-)
TIPS for new players :
Try to gather light blue sets at first, use your sparks of legend on weapons (you can get it back later on)
Focus on quickness/first action and slowing down ennemies later on.
Try to get a multiple targets stunner / critical hit or more
That's my way of geting flawless victories on anything else than bosses, even with only a dynamic duo (mage/cleric)
Good game, thanks for the fun.
Still, you should do something about formations, we're stuck with the basic one and we have to change it almost every battle.
At least, 3 different ones, one for PVP, one for regular missions and one for farming low level maps.
I mean saving different shapes and units as well.
What a waste of 5 minutes of my time.
How did it even get 3.6 rating ?
Voting bots ?
Click on attack 10 times, then wait until your energy bar refills ... Wow, that's fun ! (i was joking )
Next ...
First, i have to say i don't like the game's engine, neither the horizontal scrolling.
It's terribly slow as well (at least, it is for me while other games aren't )
the tutorial is frustrating (i don't want to drink that potion, i want to save it for later )
then, the storyline is strange (the first guy we met wasn't even hit but he died anyway ...
Well, let's just move on, this isn't a bad game and i like RPg, just not this one.
Good luck anyway.
the hunter's dog follows the scavenger when he's around or follows double or summoned units, it's a pain when you want him to grab a health node.
It would be great if you added new game modes like survival or special missions when you trigger an achievement or something.
Thanks, i'm having a lot of fun.
This game is amazing, it combines action, turn-based, real RPG, it's quite difficult and i can't add all the small details that makes it the best of it's kind in Kong and similar platforms.
Keep up the good work, you're the best.
Just boring, not enough features to make it interesting on the long run, i played it twice to get the badge, it was already too much, i waswn't patient enough to wait for the aliens, my whale just waited to fishermen to kill her. RIP Mobydick along with this game.
Just a clone game, there is tons of "games" like this, it's not that bad, it's not that good either, it just want your money, don't search something nex or original ...
Good game, specially when you're playing with real players because the AI is really stupid, like teamates hiding themselves and not able to shoot at the ennemy or teleporting at a teamate spot or even shooting at partners, double shooting at an ennemy with very low HP ... Playing with the AI is really boring and frustrating. It would be nice to have a way to avoind AI for sure, because some games have the BOT tag but some don't but it's still AI. I like the worms combat system but i think you should add more fighting options like in the worms game like special features for weapond, air strikes, homing weapons but also bigger maps because the one with the bigger weapon always win, it's too easy to aim. Well, good game but deserves some enhancements to make it a great and popular game.
Awesome, it's a piece of work. I can't find much possible improvements except being able to play full screen by zooming and adding some boss fight before each tunnel or inside the tunnels. A sequel please! :-)
There're a lot of ways to reduce the perceived randomness. Our forums have a lot of useful topics on this issue. That said, don't force yourself to play if you don't enjoy it-- thanks for your feedback!