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Thyceult's Comments

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Music Catch

Play Music Catch

May. 23, 2008

Rating: 0

Wow, The music was simply dreamy, the technique simple, yet engaging. It does not aspire to be great, yet achieves so much in a tiny package. Impressive, impressive. Got myself a 68x combo on the first try and you got yourself your 5/5. Keep up the good work!

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

May. 21, 2008

Rating: 0

Man, A bittersweet twist at the end. Bloody hell, fitting of a true legendary quest. No regrets spending my 10+ hours on here. Pseudolonewolf? I'm revising my score for ya to a 5/5 on account of the witty dialogue and content alone. Cheers mate.. keep up the good work!

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

May. 21, 2008

Rating: 0

I would like to point out however, that the bug has not marred my experience of an otherwise good game overall. Here's my 4/5 for you! The endurance test in the arena fights was well balanced and thoroughly tests one's understanding of the monsters found throughout the game. Bravo!

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

May. 20, 2008

Rating: 0

Here's a bug for you. Never attempt to exit your drop down list interface while having the key items page open. It completely wiped out my entire inventory! I was left virtually without any of the items I spent 10 hours collecting!

PlanetDefender

Play PlanetDefender

May. 20, 2008

Rating: 0

6. Perhaps an extension on the idea would be to have different planets to defend in the sequel, and different qualities for the surface terrain? For example, different boxes could contain different symbols indicating that the land there is more highly defensible or has greater economic value. Just some ideas to share with you. I really enjoyed the game however. 1 point short of a 5.

PlanetDefender

Play PlanetDefender

May. 20, 2008

Rating: 0

5. Additional weapon types might be an interesting addition to the game. Having just two doesn't necessarily detract from the excite of the game, but doesn't allow for much strategy abuse either. It then becomes a spam this or that situation... unless placement strategy was the main focus of your game instead of the object type.

PlanetDefender

Play PlanetDefender

May. 20, 2008

Rating: 0

wx3lab, I believe you got yourself a good start here, but I would agree with the others on the sections that could use a polish: 1. A progress bar to indicate level progress or at least how much time we have till next/end of wave. 2. Game balance issues is important as a number of technologies and research features are under-utilized compared to others, having none of which spells almost certain death. There should be sufficient balance as to allow alternate strategies to be applied and still win the game. Perhaps the upgrade cost for the turrets should be brought down or the missile silo research/building cost be brought up to balance out the relative power of these weapons 3. A guidance system upgrade to help guide the missiles better/increase rate of fire would be nice. 4. A cloning/health program upgrade to increase rate of population increase might be a nice feature for a sequel/patch.

You Have To Burn The Rope

Play You Have To Burn The Rope

May. 16, 2008

Rating: 0

I really love the song... is there like a downloadable version of the song? It's definitely something I would like to play over and over again while I work on my business proposals lol.

BOWJA THE NINJA (on factory island)

Play BOWJA THE NINJA (on factory island)

May. 16, 2008

Rating: 0

I initially set this to a 3, but after all the cooing I got from my girlfriend over the cutesy elements of the game, I changed my review to a 5 on account of it greatly entertaining her! Keep up the good work and looking forward to another installment :D

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

May. 16, 2008

Rating: 0

4. Add additional events to every floor, where instead of having just one special event every other floor, we could have 2 per floor? That might give us the illusion of achievement, even in tiny sums. 5. The inclusion of half-bosses, where the creatures probably contain some annoying or debilitative qualities but are not entirely hard to beat, for some moderate treasure 6. Introduce the presence of some overland tiles for some alternative graphics 7. Possibility of including set items in the programming logic? On a whole, well done mate! It's sucked up a great many hours off my life :D

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

May. 16, 2008

Rating: 0

Garin, I am hoping that some of these comments might help inspire you to create a sequel or yet another expansion to the game: 1. Adding more mythical creatures or bosses, like the Colossus or perhaps a Giant Serpent 2. Adding another resistance quality called magic resistance? 3. Adding an overland tile which has the players traveling upwards instead of downwards in a new campaign? (e.g. Climbing up a mountain-faced dungeon or tower)

colourPod

Play colourPod

Oct. 17, 2007

Rating: 0

I got to 6447 pixels. Nice trick there on level 11 and 12. Trying to lull me into a false sense of calm then hit me with the entire tidal wave of pixels. Haha... guys watch out for it! Clever :P

Starfighter: Disputed Galaxy

Play Starfighter: Disputed Galaxy

Oct. 07, 2007

Rating: 0

Freeze, It might help if you first buy the hyperspace device for 2000 credits. You can't recharge hyperspace energy if you don't even have the device in the first place. :D

Alkie Kong 2

Play Alkie Kong 2

Sep. 19, 2007

Rating: 0

Oh my god! I miss games like these! Not too hard, not entirely simple either! Oh please make more levels or a sequel :D Yummy :D

Herd

Play Herd

Sep. 19, 2007

Rating: 0

There, placed a high score on all three mini-games as a sign of my moral support! Way to go on the Action Script mate! The music in the sheep game kind of reminds me of Lemmings. How apt. Hahaha! (^_^)v

Herd

Play Herd

Sep. 19, 2007

Rating: 1

Not bad. (^_^) Not half bad at all :D

PacMans Revenge

Play PacMans Revenge

Aug. 01, 2007

Rating: 8

You might want to consider placing a safety buffer or have Pacman blink a few seconds or so at the beginning of each level. Sometimes the ghosts spawn right on him, killing him before he can even move!

Snowboarder line drawer

Play Snowboarder line drawer

Aug. 01, 2007

Rating: 0

The game would improve tremendously with more ink, and the avoidance of a stacked looping in the music every time you click on CLEAR! Otherwise it's a really good effort on your part. Keep it up! ^_^

Mezzo: Winter Edition

Play Mezzo: Winter Edition

Aug. 01, 2007

Rating: 0

I absolutely loved it! Hope you make a sequel. That was seriously a blast :D Cheers mate!

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