for those who completed the tasks before the badges came out: just beat an old score of yours for kong to register your progress and award you the badges.
Ahhh, I apologize for this oversight -- the badges were intended to award on game load, without requiring that you beat an old score. But unfortunately it doesn't look like past data is being submitted on game load. Totally my fault for missing that. I just emailed the developer and requested that this issue be fixed. So if you're having trouble beating an old score, just hang tight and check back soon. Sorry again for the inconvenience! (Edit: This should be fixed now -- badges will award on game load if you've already met the requirements.)
When I hit replay after completing the game, I couldn't enter my name again. Also, I wish there's a notice board near the edge of the platform in the first scene where it hints at you to right-click to dash while jumping for greater distance.
Thanks for pointing that out, I'll try working out what's going on there. And you're right, a signpost would make people know the controls better than the easy to skip dialogue box that's currently there. If I can patch the replay name bug I'll try throwing that in there as well. Thanks for playing.
on ie it just stays on the "loading, please wait...." screen, and on ff, it starts lagging at day 3, and ff crashes after I click on another tab. Is it time to upgrade this 2-year-old desktop of mine?
apparently it's not possible to save in this flash game version. have to go to another website to play the full game? well, if it's just a demo/lite version, then say it in the title, plz.
Thank you for the "begin game muted" button, and I would appreciate it much more if the "3, 2, 1" part of the logo sound would not pop up before I can click that lovely "begin game muted" button.
when I tried to play this on ie, on the rusty lake loading screen, instead of showing the % loaded on the bottom, it says "..." and game doesn't load. can be played on ff though.
not bad for a short game. once you upgraded, the art was good and the music was nice. the concept of the whole game was excellent. could have been better if the female narrator upgrade showed more cleavage. jk, but not really. sadly that upgrade was short-lived and clicked through pretty fast..... anyhow, too bad some kids playing this game have trouble understanding satires, and it's disappointing that some people may need more hints such as "too bad you upgraded ads annoyance. now I can't disrupt your gaming experience with ads to make you pay real money" or something a little more obvious like that to get the rhetoric behind this whole game. 5/5 and a thumbs up from me.
Feels like Kong hasn't had a non-idle non-MMO game like this in awhile..... but needs: hot keys for spells, repeat previous combinations for blacksmith, and speed up on repeats for grinding.
haha, this game have pretty much all quest rewards in gold, and there are a few dozen things on sale in the shop, but here's the catch, there's only 1 thing in shop that you can buy with gold: the basic pack that gives just 1 card. the rest are bought with shards, which have 1:1 ratio with kreds, or with kreds itself. lol. not to say this game isn't fun to play for free, just giving you an idea why people say this is p2w. along with its energy system, yeah, you get the idea.
nice little short game. I think the other games of this series are pretty short as well, so I personally think that if all those 1 through however many you got all combine into one game, it'd be a great point and click game. but that's just me.
When I first saw some weapons are unlocked as "bonus," I was like "yeah, so, another game wanting me to use real money to buy the best weapons, huh." When I unlocked my first bonus item, I was like "alright, this game at least let you unlock some of the weapons by playing." When I unlocked everything, I was like "OMG!OMG! I unlocked everything without paying!!!! OMG! and I can hit my targets as a storm trooper?! waaaaa???" and then I tried to stop enemy bullets with Jedi powers but it didn't work, and I died.
Ahhh, I apologize for this oversight -- the badges were intended to award on game load, without requiring that you beat an old score. But unfortunately it doesn't look like past data is being submitted on game load. Totally my fault for missing that. I just emailed the developer and requested that this issue be fixed. So if you're having trouble beating an old score, just hang tight and check back soon. Sorry again for the inconvenience! (Edit: This should be fixed now -- badges will award on game load if you've already met the requirements.)