Wow, I love this. It ranks with one of the most awesomely demented experiences I've ever seen in video games, and I mean that as a compliment.
The game itself is a bit spotty (there's no way to lose!), but that almost doesn't matter. I love the graphical style and the twisted humor of it all.
You people putting down the colorblind user need to work on your reading comprehension. He said that marty - one of the customers in the game - is still at one-star with him (since he can't tell the olive and pepperoni apart), not that he was rating the game 1 star. Yeah, how about reading things before posting?
Good stuff, but you need to guard against arrow mashing. As it is, I could mash the four arrows constantly and only pay attention to the colors, and get a perfect score. I suggest breaking the combo when a player presses an arrow at the wrong time.
Also, a game over condition would add interest.
Great game! Fun, and the most actually-guitar-like flash guitar game I've seen. The move-mouse mechanic was neat. It could have been more challenging, though.
Cool look and funny dialogue - a really nice game overall, kind of like Phoenix Wright. The method by which one "solves" the case doesn't sit well with me, though. The things you find to "prove" a character's innocence often rest on premises that are quite flimsy and wouldn't hold up in a real investigation. Not that I'm demanding realism, but a little more believability would be nice.
Why on earth did you think you could put this out without proper instructions? Tell people where they have to go to buy seeds and how to plant, use fertilizer, etc. Also the game needs more objective structure.
Actually this game is surprisingly good, but it needs a little work.
First, please put the instructions on Kongregate or at least in the game, instead of in a popup.
Second, give the green guy vision and make him able to sound the alarm. Is the target blind and deaf?
Third, correct the spelling of "assassin" in the title and change "death body" to "dead body".
This game has a very high amount of potential, but I don't think it's quite realized. It's a good gameplay concept, mouse control is smooth, and the visual style is nice. But in some ways the game seems broken.
In most games that offer upgrades between levels, they result in a marked advantage in the game - the upgrades here don't seem as effective. The powerups are kind of useless because you have to get a pickup every time you use them, and they're soon gone. Furthermore, I'll be doing fine but then I'll be swamped with enemies and I'll die and I won't even always realize why. I've got no problem with difficult games, but this one could be clearer.
Also, the use of blades and bombs is very stunted. Why can't I use blades on the little purple things? Why don't bombs work on the seekers or cutters? Why do the bombs get rid of food? It all makes a player feel helpless.
Needs some work. Let characters move a little faster, take away the ability toggle for mark (simpler to just use different keys), and characters desperately need a way to turn around without moving a tile. Also, some sort of audio is desirable.