Wow, you people are being shockingly unfair. God forbid that a flash team should try building games around a product endorsement in order to make money. Doing so is clearly WRONG and EVIL, and will destroy the pure nature of playing Flash games on the Internet. *rolls eyes*
Incredible presentation of Klondike Solitaire, perhaps the best I've ever seen. It's too hard to start, though. I shouldn't have to worry about trying to log onto your server - and you have to at least try before you get the option to give up - just to play a little solitaire. Kind of takes away from the whole "kill 5 minutes" appeal.
Surprisingly deep when you try to get the highest score possible - MADDENINGLY hard to do so on some levels. Fun game. The only complaint I have is that the main character drops too quickly after walking off a ledge.
I, for one, don't understand the negativity toward "advergames" - it's still a fun game, product-hocking or not. Doesn't bother me.
Awesome game, but it gets way too difficult on the level where yellows first show up - I am pretty sure there is no way I could have avoided getting hit several times with the pattern I had there. Still, incredible.
Wow, this text adventure has a REALLY awful parser. I knew I was in for a bad time when "press button" didn't do the same thing as "push button."
Yeah, I've played a lot of text adventures, but if there's one thing I can't stand it's a bad parser. Sorry.
You should definitely do more of these. There's a lot to cover even in the basics.
A suggestion: include more reactions to the players different possible actions. It makes the presentation feel more like a conversation and less canned.
Neat game, love the gravity/perspective changes. Also, the bunnies seriously made me laugh out loud. "merely a delusional state of mind. FULL OF CANDIES!" XD
As parody this is pretty amusing. As a game it has some problems, but it isn't as bad as some are saying. At least the shooter games, lacking the awful scrolling problem, are pretty playable, if not exactly inspiring. The main problem is repetitiveness, by which I mean a lack of variation. I really liked the exploding robots - this added a whole gameplay element, and there should have been other things like that.