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TimoT3's Comments

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Aspiring artist 2

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Feb. 22, 2020

Rating: 11

I think the game needs a speed-up between completed paintings when you finish em in one tick. Getting back up to where you were before a prestige takes an unnecessarily long time in just waiting at fade-outs and fade-ins.

Aspiring artist 2

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Feb. 08, 2020

Rating: 16

Would be more interesting if the amount of pixels grew farther than like, 20x20.

SAS Zombie Assault TD

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Jan. 19, 2020

Rating: 3

I didn't get the SAS dollars from winning the first map.

Defender Idle: New Beginning

Play Defender Idle: New Beginning

Jan. 10, 2020

Rating: 1

3x speed feels sooooo sloooooow.

Wrecking Ball

Play Wrecking Ball

Dec. 03, 2019

Rating: 0

There's no tooltips in time attack mode. Upgrading brick count in time attack mode does nothing, I've never seen over 5 bricks at once on screen so far.

World Ender Plinko

Play World Ender Plinko

Dec. 03, 2019

Rating: 4

Why does zooming out also make the upgrade screen and its' font size smaller?

Idle Stupidity

Play Idle Stupidity

Dec. 03, 2019

Rating: 2

Needs a VR adaptation, so I can actually use my fists to mash the computer without fear.

Developer response from FireHawkSoftware

if I had vr I would totally do that..

Pizza Tycoon

Play Pizza Tycoon

Dec. 01, 2019

Rating: 2

Sauce button says it costs 750 in English, but 1500 in German. Hyperinflation coming back?

Accelerator

Play Accelerator

Nov. 07, 2019

Rating: 2

The commands for fullscreen don't work. Ctrl+F just opens a search function and alt+enter does nothing.

Raft Wars

Play Raft Wars

Nov. 07, 2019

Rating: 3

I had the raft fully upgraded by level 4, the game is way too short upgrade-wise.

Idle accelerator

Play Idle accelerator

Oct. 22, 2019

Rating: 4

Is it just me or is progress super slow? I think some of the buttons that do basically nothing when you're starting out, should just be not visible until you can access the stuff in em. Would be less confusing looking for starting players.

Ant Art Tycoon

Play Ant Art Tycoon

Sep. 28, 2019

Rating: 9

Why are the black ants prioritized over faster ones, when all they do is slow the game down, very quickly.

Moonplinko Kongregate Edition

Play Moonplinko Kongregate Edition

Sep. 26, 2019

Rating: 0

Clicking the upgrade menu takes a suprisingly long, and unintuitive time to get into the menu and back. And well, the game doesn't seem to run on the background, which is a bit annoying. The camera focusing on the ball gives me a slight bit of vertigo.

Idle Scratch-Off

Play Idle Scratch-Off

Sep. 26, 2019

Rating: -2

Why is the speed dependent on RAM?

Idle Stacker Kongregate Edition

Play Idle Stacker Kongregate Edition

Sep. 17, 2019

Rating: 1

What do block points and ultra points do?

Idle Life

Play Idle Life

Sep. 16, 2019

Rating: 1

So, so many typos.

Super Ordinary Joe

Play Super Ordinary Joe

Sep. 11, 2019

Rating: 1

The game is pretty short, could do a lot more with the idea, maybe expanding both levels and gameplay loop with more effective items and different enemy types.

Tactical Weapon Pack 2

Play Tactical Weapon Pack 2

Aug. 29, 2019

Rating: 2

How does the game lag so insanely much when there's more than 10 targets in the game at once?

Wrecking Ball

Play Wrecking Ball

Aug. 29, 2019

Rating: 0

Playing infinite mode gives me a time limit still? I thought that was the purpose of the time attack mode.

Developer response from GrakynGames

There is no penalty for failing a wave. Each wave has exponentially more hp than the last. Adding the timer was intended to give a higher sense of progression and felt power increase than just constantly chipping away at the health of bricks, eventually succeeding. A further intent was to safe guard against needlessly large numbers expanding at a rate too fast too early for no appreciable difference. The timer can be expanded by evolving the ball speed upgrade. The purpose of the time attack mode is to reach 100,000 points in the shortest time period.

Super Ordinary Joe

Play Super Ordinary Joe

Aug. 29, 2019

Rating: 1

Why are there no WASD controls, instead using ESDF for some reason? It's incredibly unintuitive.

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