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Game comments and reviews
Mar. 23, 2015
as usual, awesome game..I am just a little bummed...not really wild on getting a crippled again because I played it on the wrong site.
Feb. 10, 2015
for decision 4....tactical formations. Your guys should spread out to make full use of a group. Anything you escort should be following you in the middle. Bonus points if we can change formations to various types. I am very tired of my men just running off to kill the first thing they see and bringing hordes down upon us.
Jan. 29, 2015
not done yet but this is pretty fun :) I think the differences between the original are pretty interesting. The gravity is higher, but it is much more forgiving. You can touch stuff, and you can land pretty hot, or even on your side. Level 6, I basically rolled down the hill for giggles. thanks!:)
seems like a good start. I would recommend increasing the gravity, adding a form of traction/friction so that there isn't always perfect traction, and adding a rider so the bike isn't always perfectly balanced.
this game needs higher levels and some sort of generated levels. The game as it stands is (awesome) but too quick. Doesn't take long at all to beat it. I would love for it to have replay value so I can keep coming back.
Jan. 19, 2015
Love these games but this one seems a little worse. The enemy is very slow to respond...sometimes not at all. A few times I have failed to notice an enemy and pretty much run them over without being fired upon. The spy is also too powerful at this point. Even when the spy is detected, people rarely fire. Add a ranged weapon to the mix and she is nearly invincible. Most levels can be completed with only the spy. Lastly the behavior between vehicles and the spy seem off. They panic that she is hitting them, but they never attack.
Jan. 09, 2015
_love_ the game. A lot of hard work went into making #2. My only issue is that the race restrictions make things a real challenge. Getting first place or the super cup is rough. I also think it would be awesome to add multiple race types...Mix in the trials style of DCR1 with the more traditional racing of DCR2 to spice things up. Thanks for everything!!! :D 5 stars & favorited.
Oct. 31, 2014
I forgot all about this game! But now I remember how much I suck at it :D
Oct. 29, 2014
For Survival mode, I used the 3xNinja Cat team. I had a noticably easier time by focusing on maxing out candy quickly, and then bring up the other stats as needed.
Sep. 22, 2014
got stuck in a room with no exit..then proceeded to get stuck in a crevice while looking for a 'secret' exit. game over :/
Aug. 27, 2014
Level 30 has an unusual amount of money/eggs. If you keep your turtles to 4ish and slightly low powered, you will make more money than if you have more or more powerful turtles. I get more money on this level than any of the subsequent levels
Jun. 22, 2014
definitely needs to be a part 2 :) some of the speeds seemed mismatched and made it a little frustrating. I can fire four or so shots as a guy comes out the door. By the time bullets hit him, he has already raised his gun and fired his own volley....and if you happen to do this while you are in the air, you are likely to get hit. I also had a little issue with some people able to take multiple head shots.
Apr. 22, 2014
ohโฆalmost forgot..Lost a level due to an invincible enemy hedgeboar. I think he glitched when he died. He would sort of lumber near me, but he had no life barโฆ5+ minutes of strikes didn't kill him..so I had to quit out.
I like it, but it is extremely difficult to see yourself when you are in a big blob of enemies..It would be good to know if i could stay there or if I need to move..plus which direction am I facing?:P
Feb. 27, 2014
its funny..i had the exact opposite experience as everyone else. - morale pretty much pegged at 100 after a few rounds. - maybe 2 survivors died the entire game the game was pretty easy, but I that is why I liked it. Very relaxing to be able to mow down some zombies.
Dec. 18, 2013
caught in an endless loop of tutorials..it keeps sending me back even if I skip.
Aug. 25, 2013
- +1 for formation control - I turned on the Jeep too soon..it felt like it slowed down things a little early. Once I beefed up my team, it didn't matter too much anymore. - I would love it if a later skill allowed you to sort the formation by 'rarity' (the sooner you aquire a unit in the skill tree, the more common it is). Then allow the most common unit with the least health to make a suicide run when you encounter a more rare unit instead of just running off. I have fantasies of an all AA specialist unit :D (that, and I want all my grenadiers to die :P ) - Multiple Units? -- Mouse + keyboard -- arrows + WASD That could get crazy for some very late game stuff. fun game ! :)
Jun. 15, 2013
agghh progress wiped :/
Apr. 18, 2013
Didn't have enough fuel to complete the beginning tutorial items (building metal, cloth, and ammo storage). Makes it seem like farmville with zombies.
Apr. 08, 2013
Fun game but not too challenging. The ending was nice too.
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