Indy, wtf would you do in multiplayer versus? There would need to be a building to build your own pirate fleet or something... Anyway, great game, 4/5. It would be cool to have a building where you can make your own fleet, but I think that's just me being too lazy to get a half-arsed defense up.
Wonderful flashlight control -- almost seamless animation. Just one question, though. How do I access the bonus content? (bios, etc.) I got the sprite droppings already [lol, thought it was the weapon]... I can't figure out how to get to the bonuses though.
Mediocre sidescroller clone at best. Poorly drawn background and effects.
No mute button.
No upgrades... though I wasn't really interested enough to play it past the first few seconds.
Very big problem. The game's running about 2X as fast as it used to... I think it has something to do with the fact that my computer is more powerful than the last one...
Great game, 5/5. I really want to suggest a 1-2-3 control scheme, though. Unless it was your intention to make me need to hit the key twice to get from one edge to the other. At the very least, consider adding a 'wrap' function for the paddle.
After playing through to about level 320, all I can say is that the difficulty is too steep at the end, and not steep enough at the beginning. If anything, just make everything stronger, and the turrets weaker.
This is... well, I'll just say that I know it's no coincidence that the sniper is female and all the victims are male. If you want to add more realism, you need to have her taking down a co-ed audience. More pressing, though, is the issue of spelling and grammar... I've counted a few mistakes in the script -- you should go over the .fla file to make sure there's no spelling mistakes or text spilling out from its box.
Good game. Intuitive controls, even if you don't *READ THE INSTRUCTIONS*. Only complaint I have is that there are no other difficulties besides "standard".
Amazing game. This is a really good concept, plus great graphics, tolerable music, and just generally well-made. On top of that, it's very simple, all but eliminating bugs... 5/5 and favorite.
The game instructions still calls them green boxes.
The collision detection is now ever-so-slightly liberal. On about two occasions, the border of my box has slightly overlapped with the border of a red box, and nothing happened. Still, it's moderately unnoticeable.