Quite a decent puzzle game, and the award levels are about right as well. Quite difficult to 5 star everything, though, which is nice as it adds some replay/optimization value.
To jonalee: level 27 is possible, and isn't actually all that difficult; I actually got it first try. Level 39 is the same level, but shifted one thing over; it is vastly more difficult. The trick is simply to use the fireball and bounce it down the tunnel with the right velocity to bounce down the bottom hole without passing out the side hole.
While an okay game, it gets a bit repetitive and really, a lot of it is just drudgery of sitting there and trying to control enough to attack their castle. It takes a long time, but it isn't particularly hard.
Its a decent enough game, but the bug of the fireball moving too fast to light the torch is annoying. Its also annoying that it isn't clear what you need to do to unlock the levels; yes, acing levels unlocks them, but is it acing a certain number of levels or certain specific levels?
I like things like the Happy Tree Friends, and this certainly falls into the same vein. I'm not sure I've ever seen a game like this before; the idea of using your own corpses as an integral part of level design is actually very cool, though this game doesn't go far enough with it, its still a great idea and I'd love for a "real" game to have the same theme. 5/5 for originality and hilarity.
In the "replicate the poster" puzzle, it seems that you have to do it exactly the walkthrough way; if you do it in a different way, the puzzle doesn't seem to register your solution.
A competent platformer, though I'm not sure the badges are really the correct difficulties; the impossible badge is much easier than a lot of other impossible badges on this site. But overall a competent platformer and enjoyable.
Wouldn't be that bad of a game if there weren't crippling lag issues in some portions of the game; the second boss fight is really laggy, and you end up with CONTROL lag, the worst kind of lag, which makes it virtually impossible to get through the fight undamaged. Poor programming is very evident there. Otherwise the game is pretty mediocre, but the lag issues really hurt it.
A bit buggy. Increasing your starting mana seems to not be particularly helpful, when you upgrade units sometimes very strange errors happen (like eagle riders with .3500000000001 of a level). Not awful or game-stopping, but annoying.
An okay game, but there aren't really enough instructions about what the various choices do. As such, playing it is rather confusing, and it isn't really clear how you, for instance, gain a rank (not the individual units, but you, yourself, the player).
While it seems rather dumb, and really, upon reflection, IS rather dumb, it is also fun to do this stuff. I hope to see the restaurant, but methinks I have a long ways to go yet.
A fun defense game, if a bit strange. It is a bit lame that some of the stuff isn't available outside of armor games, but hey, its a fine way to advertise so I can't knock them for it. Overall, while not the very best defense game I've ever played, its quite good. I don't know if the mechanics of gems really improve it or just make it different, though, as sometimes you're just stuck with what you've randomly made.
While roguelikes are fun, this is not. Why? I don't really know, but I suspect it has something to do with simply not having anything very interesting about it. I played the first one, and this one didn't change my mind.