flash is booming and soon there may be a reasonable offer to have flash based sequencers you gotta expand the range of these instruments some. if there's anything more to come out of this than piano jingles. it's a good start.
I'll be breif. any game that I can beat afk is a poorly designed game. I like ben olding's stuff but his 'up against each other grind' games are about as exciting as lining up a rifle scope. he should spend more time programming, which he's good at, less time designing. not so good at that.
Before I start harping, this is a good game. Humor, characters, timing and rating into an action RPG game that usually wouldn't have these in it like this fashion. You never saw this sort of interaction in a kings quest game. The full restart is a pain in the butt, a brutal penalty to a game where mistakes can come so easily. There is also a point in these games where you say to yourself...”ya know, I'm just not compelled to do with without a strategy guide.' a few less-subtle hints would make this game that much stronger.
This game has a lot of hard work and math implemented into it, all gone to waste. Get 5 knights and clean the game out. Get a hot weapon and score your badges. You can win fights with two clicks. Stick all your points into art of war. Go to all the towns and win. All the slash and blunt and the firing squads all got to waste because the game is SO automated.
The game design needs work. Rework this so that you must monitor some of the AI and the battle setup and this could be a really fine game.
I was disappointed to see how short this game was, but for the small game that is was, it was very, VERY entertaining and even humorous in that pseudo-emo fashion. would like to see this company do a very large version of this game. I would defiantly play it.
Unfortunately, this is just that, a final fantasy game. I'm not sure why people are still drawn to completely random battles and turn based style, but they are. The game play is boring. the looting is not auto and the clicking to attack is an even worse system than repeatedly jamming A to get it over with. once you figure out an element weakness, that's the end of the difficulty. Battle should be an implementation to exploring, not a cut scene that distracts you from what you're really trying to do.
If you like mindless bashing, ignoring elemental weaknesses for that mindless bashing and a faulted UI system with the automation of gouging out your eyes with a wooden spoon, this game's for you. That would be everyone that enjoyed FF1 and think that the FF series has gone downhill from there. For the rest of gamers that like to see game play progress and not live in the past, stay away from this game.