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tmh95's Comments

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Roll

Play Roll

Feb. 10, 2013

Rating: 4

There is no reason to keep playing. There is now excitement, thrill, achievement, goal or anything else of the nature to keep going besides to finish it and be done. It is also really repetitive. Without much that was new from level to level, it felt like doing each level over and over. Besides making slippery tiles, circles, and different sized balls, there should be something that is exciting that makes the game difficult later on, like a purple ball that needs to be kept alive, or green ball that attacks you in the manner you attack the red balls. Decent concept.

Qoosh

Play Qoosh

Jan. 19, 2013

Rating: 1

This seems so similar to focus that its biggest upside is that its narrator or third person talker is comical and takes part in the development of your character. It also seems to be lacking a challenge. This is simple and sense it is so similar to focus I am related it to that innately, which was a challenge and where a lot of the fun came from. This is fun yet but I don't think it would be without the narrator of some sort to be frank.

Developer response from AethosGames

I dont know how people keep comparing this to focus. Seriously. Ok, I get it. They both have teleporting. But our implementations and what we use them for are entirely different. If you cant tell the difference between the two games, you can't have gotten very far.

Sub-Atomic War

Play Sub-Atomic War

Jul. 13, 2012

Rating: 20

It is hard to die and there is nothing you are really working for. The "leveling" system is you becoming new atoms, though it doesn't seem to do anything for you except make your life total become higher as a max. There is also no proton bar and without that, you can't actually determine if an atom has evolved or not.

Azurefish

Play Azurefish

Jul. 13, 2012

Rating: 3

Needs to be full screen.

Effing Worms 2

Play Effing Worms 2

Jul. 04, 2012

Rating: 1

That is NOT a worm!

Spikes Tend to Kill You

Play Spikes Tend to Kill You

Jun. 30, 2012

Rating: 3

"I've been told this level is difficult" says the developer.... "Hmmm..." I retort, "I have been told that you are correct often".

Krabs Party

Play Krabs Party

Jun. 29, 2012

Rating: -5

Uhmm, the game didn't work for me (the left and right keys didn't move the crab) and I somehow won... numerous times in a row? Cool I guess, but that just tells me how low of a difficulty the game was if I could have actually played it.

Liquid Measure 2

Play Liquid Measure 2

Jun. 28, 2012

Rating: 2

Where is the pressure being created for the water to go through these pipes so easily?

Easy Joe

Play Easy Joe

Jun. 28, 2012

Rating: 9

Easy come! Easy Joe!

My Big Friend

Play My Big Friend

Jun. 25, 2012

Rating: 0

Uhmm, it says how to move but I guess I am not skilled enough to use those keys.

Digital Upgrade

Play Digital Upgrade

Apr. 24, 2012

Rating: 2

Woot! Times 6 combo >.> annnd it was totally on purpose < . . .

Accelerator

Play Accelerator

Apr. 09, 2012

Rating: 2

Games like this would be awesome on the 3DS where a virtual 3D is already being simulated as well as the 3DS has a gyroscope. Being able to play like that would be awesome. Making it a downloadable game to me just sounds like an awesome idea.

This is a Work of Fiction

Play This is a Work of Fiction

Apr. 05, 2012

Rating: 1

20 minutes to beat the game. The most difficult part was by far the riddles. I actually made dear attempt on all of them and ended up looking it up on google..

DinoPanic

Play DinoPanic

Apr. 05, 2012

Rating: -1

I am going to have to disagree with the "so hard". I am playing with no drawbacks and finding this game very easy and boring. It is well designed but I feel as though couldn't be to much easier, and doesn't keep my attention. 3/5

Castle Capers

Play Castle Capers

Apr. 03, 2012

Rating: 3

This is SO hard!

Ink Battle

Play Ink Battle

Apr. 03, 2012

Rating: 2

This is the game I would love to show to my littler brother to advance his typing skills or to show to my school to advance themselves in a program that will teach the younger kids in a way that they would like to learn, like typer shark (even though no kid ACTUALLY likes that game). This game was fun, but I type well and spent 1 minutes and 5 seconds on nearly every level. 12 levels. This didn't take long to beat and wasn't the most fun for me, but I understand that it is a great idea, but something to make it much much better, would be to make different difficulties. If that was implied, slow typers wouldn't struggle, and fast typers wouldn't get bored. Great game none the less though. 4/5

Chibi The Bunny!

Play Chibi The Bunny!

Mar. 22, 2012

Rating: 0

I don't understand. There is not a purpose. I also don't understand how this was applicable for an assignment about emotions. I get that giving Chibi things it likes makes it happy and you then 'win' and things that make it sad 'kill' Chibi and bombs blow it up, but there is no reason to do any of it. There is no reason advance. Or even start. Why does it make Chibi happy? If that at least was existent, the why, it would be better even, just to see and understand, but at this point. I lost knowledge.

Developer response from Legend3D

An assignment about emotions can be anything, my purpose was to create a mini-game where you get an animal in neutral state with the chance to either make it happy or sad. The reason of a mini-game is still to waste some time, there is no reason to "start" any game. Cause of the short timespan I had to create the project I didn't get enough time to add more levels to the game.

Focus

Play Focus

Dec. 05, 2011

Rating: -7

That was it! I love the game 5/5 and favorite but it was so short. When I see impossible badge, I think 60 hours or more to do and even then struggle and more than likely not be able to do. I did this in 30 minutes. The medium badge should be easy, and the impossible should be hard (MAYBE medium). I was honestly expecting a challenge and the comments were leading me to believe it so, but this was one of the easier games. The only thing to do now is to go through without any kills (that is what the real impossible badge should have been)

Stellar hunter

Play Stellar hunter

Sep. 10, 2011

Rating: -3

What is the purpose? Where is the challenge? The difficulty? You move you mouse around and watch sparkly things move towards you and listen to nice music on loop. I Don't understand it really... You can't collect every single sparkle without even moving your mouse, so even the relaxing part if it seems lacking. A movie does this games purpose better... I still like it none the less for it simplicity.

Interlocked

Play Interlocked

Aug. 25, 2011

Rating: 6

I play with some of these puzzles in real life and they come apart with a flick of the wrist and the difficulty is putting it back together. This is so stiff, but a different perspective and I like it.

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