When you hit the final boss, it makes the sound of a punch in most games [even though you are using a sword]. Slash once, he jumps, make sure to slash again while he is in mid-air. You only have to hit the boss 3 times.
It took me a while to realize this game was a more "puzzley" Minesweeper. I would -really- like to see more games like this, but with more unlocks and longer!
In order to find the hidden award, go to the right side of the header of the page. The glow from your cursor will show you the little black box you are looking for.
Cashier: "Mr. Bison, that will be $53.72. Will that be Cash or Credit?"
Bison: "Sure just let me get my--WHERE THE HELL IS MY WALLET?! ....gummies....."
[After spending hundreds of thousands of dollars to kill more and more innocent bears]
Bison: "You said $43.72, right?"
Cashier: "Sir, it's $53.72."
Bison: "...gummies..."
Honestly, I believe way too much was taken from Ratchet and Clank. Literally all but one weapon is a Cameo appearance of weapons found in A Crack in Time, the final suit of armor looks extremely similar to the last armor set in the aforementioned game, on of the gadgets is a weapon in the game... The resemblance is striking.
I like the idea, but that's about it. Why do I need all HP upgrades? What is "Regen" anyway? If that is in reference to health, what good is it? Maybe one random upgrade and one upgrade you choose, then choose 2 upgrades for the enemy. Idk, it just seems like you were only getting started with your game and published it right away when you realized it was pretty.
Criticism(s)-
1.) Game is far too easy with in-game achievements leaving much to be desired. There seems to be no space between achievement X and Y.
2.) Why have different guns when you can simply buy one gun for a little boost then save for the plasma/mini -- THEN go back and buy them all for the in-game achievement.
3.) Enemies go from cake to all mini-bosses from worlds 2 to 3, with virtually no difficult change between worlds 1 and 2.
4.) "Description" should say "Statistics" or actually include a description of the weapon.
5.) I feel like there ought to be perks for each different character; "Jumps Higher", "Slower, but 2 more Health", "Strong against Turtle-like opponents", etc.
Your game leaves a lot to be desired, but with a few tweaks could be a lot of fun.