Since upgrade points can be reset at any time, it would be better to just click any given upgrade to toggle it on or off, instead of having to tediously reset then reclick all your upgrades.
Bug: I select the upgrades to reduce artillery and mage tower construction and upgrade costs by 10%, but base mage towers still cost 100, base artillery still 125.
Adding a timer to game text is not the answer, because if I turn my attention away, then I miss important dialog. Also, you don't actually need to click the "close" button and can still navigate, unless there is something underneath the dialog. And a close button isn't even necessary if the developer allocates enough screen space for the text! This problem has been solved many times before; for example, see Aurora or Trader of Stories.
Would be nice to sort the storehouse by type of object and by value. To compare my bows, for instance, I currently need to put them all into my pack first.
Wow, if you want to level up a skill by buying a book in the shop, DO NOT rapidly click! The game doesn't add to your skill for each click unless you WAIT for the confirm dialog to go away. I just wasted 20k gold this way and was horrified that my skills hadn't improved.
I understand the developer is probably not a native English speaker and I think the game itself is really good... but "Leach King"? I chuckle whenever I have to fight the "Damn Legionnaire"!
Great! Really look forward to the sequel(s)! The puzzles were more logical than most other games of this type. And they're at about the right level of difficulty.
Argh! I was on the 150 card game, 3 cards from completion with 68 tokens left. And the game froze on me. The options work and were responsive, but the game itself was frozen. =(
The best skill is the shield -- max it right away. It lets you attack for 20s without interruption. Keep the shield up continuously and you can do major damage with impunity. Also max your mana so you can invoke shield more. By the end of the game, it was the only skill I was using. Typical tactic: wait until you have 100-150 mana, then assault. Keep shield up and roll through all opponents, even bosses.
Great game, very fun, except: it crashes randomly, locking up in the middle of battles, or sometimes going into battles repetitively with no damage to either party. Then I lose my save file, which means the loss of hours, the last time 10 hours or more. I will not play again. Here's a suggestion: *don't* delete the save file, especially since there are no high scores to cheat against or badges to win. Thanks.
It's not impossible to beat Reciful. I just did, but unfortunately, then the battle keeps looping between your characters, and never ends. That's too bad; I was hoping for some sort of reward for doing this. Back to the last save. =(
Level 44: Use one of the yellow guys to levitate the brown guy like a flying saucer. He'll go past the left the screen, then back right. Just when he gets past the right edge of the cliff, click him. Then use a blue guy to slowly push everybody over the edge.
leiagraf, it's a UI issue. It happens to me too. The developer should 1) Name the button something like "Quit and return to map" because the current name sounds like "Return to what I was doing"; 2) Not make the buttons so similar; 3) Add a confirm dialog if quitting (so a single click can't make you lose an another round of effort).
Too much of a pixel hunt. In the same style as The Visitor, but much more frustrating. The user shouldn't have to be reduced to waving the mouse over the entire screen. Otherwise, pretty good.
Not bad. I like how it's hard but not too frustrating because you always restart from the last screen you died in, and have infinite lives. The unwritten story was also pretty. I didn't figure out until after getting the girl (if that's what it was!) that this was a take on Orpheus and Eurydice in the underworld (and why the game is called Don't Look Back). Ending was a nice twist on the original -- very expressive and poignant for a game that fits in only 100x100 pixels!
Very funny. Love the droll, witty dialogue ("Uh, that might be our cue to leave.") and the insane artwork (like the initially harmless-looking gygax that changes character fast when it bares its tentacle-mouth-teeth!). Really like the way this chapter is more logical than previous ones, with hints as to how a scene works.
Totally. Frustrating.
1. A ship that's trading fire with an enemy ship can't be disengage by clicking elsewhere to move it away. It turns a bit, then re-engages. So trying to save it gets it killed faster.
2. Clicking a ship selects it -- unless the previously selected ship was a repair bot, when clicking a ship asks the bot to repair it.
3 - 100. Many more problems. Games like Warcraft, C&C, tons others got this right over a decade ago. Why promote this game on Kongregate's home page when it'll just irritate your users?